Magic-pimp
How does Magic-pimp play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).
Compared with 1,851 players in this group, each player over up to their last 100 matches.
Opening
Weakness45% of opening duels won and so well below the average (51%).
Clutch
Average30% of 1v1s won and so clearly below the average (38%).
Weapons and aim
Average0.94 K/D and so slightly below the average (1.02).
Impact
AverageExactly 2 kills in 11.4% of rounds and so clearly below the average (13.3%).
Utility and deaths
Average39% of nades dealing damage or blinding and so clearly above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,001-2,249 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.71). Clearly below the average (0.74).
Rating, 1.00 is an average match
Best month: July 2026 with 0.96. Last 3 months: 0.95 (at the start 0.96). Clearly below the average (1.02).
Damage per round (ADR)
Best month: July 2026 with 78.0. Last 3 months: 75.7 (at the start 78.0). Slightly below the average (80.4).
Share of headshot kills
Best month: July 2026 with 50%. Last 3 months: 49% (at the start 50%). Right on the average (49%).
Matches won (win rate)
Best month: August 2026 with 67%. Last 3 months: 49% (at the start 48%). Right on the average (49%).
Best month: October 2026 with 2,182. Last 3 months: 2,166 (at the start 1,948).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 36%.
Patterns
From the last 157 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Magic-pimp loses the most ELO on Mirage: −33 ELO, 52% win rate
Records and milestones
from recorded matches- Highest rating in a match: 1.80 · Dust 2
- Longest win streak: 4 wins in a row · Cache
- Most kills in a match: 32 · Dust 2
Maps in detail
from the last 157 matchesCompared with players on the same level who have at least 15 matches on the map.
How Magic-pimp plays
Across 157 matches Magic-pimp averages K/R 0.69, ADR 76.1 and a rating of 0.95. Biggest strength: Utility hit rate at 39%, better than 79% of level 10 · 2,001-2,249 ELO players. Most room to improve: Opening duels won at 45%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 15.6 kills per match with 49% headshots. The strongest map is Ancient with a 84% win rate in 19 matches. In 48 of 157 matches the rating was 1.10 or higher (31%), in 71 it was below 0.90. In 122 matches with detailed stats: 23 4Ks and 2 aces. Best month by rating: July 2026 at 0.96. Magic-pimp loses the most ELO on Mirage (−33 ELO, win rate 52%). Things go best in match 2 of the day (+52 ELO, win rate 55%). Match no. 4 of the day goes best: 61% win rate, +25 ELO. Improved over the last three months: ELO +218. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.7, Headshots at 49%, Win rate at 49%. Last 30 days: 67 matches, win rate 49%, net ELO −32.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.