Magass

Russia
On FACEIT since 2024 169 matches tracked 60 matches in 30 days
ELO ▼ 27
2,666
30-day peak: 2,747
Rank EU
#29,193
Russia #8,338 in Russia
Last updated:

How does Magass play?

Rating 1.07 (from 119 matches) K/R 0.73 ADR 78.3 from 169 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 59%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 119 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 11% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. Higher headshot rate than the level 10 · 2,500-2,749 ELO average.
Multi-killsHeadshots
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so slightly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 54%+2 pp · Ø 52% better than 68%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 9%
Clutch 1v2 won 28%+7 pp · Ø 21% better than 86%
Clutch kills per match 1.9+0.3 · Ø 1.6 better than 76%

Weapons and aim

Average
Where do the kills come from?

57% headshots and so well above the average (51%).

Headshot rate 57%+6 pp · Ø 51% better than 83%
AWP share of kills 19%+7 pp · Ø 12% better than 82%
K/D 1.06+0.02 · Ø 1.04 better than 52%
Pistol kills per match 4.7

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.6% of rounds and so clearly below the average (4.2%).

2K rounds 14.2%+0.6 pp · Ø 13.6% better than 64%
3K rounds 3.6%−0.6 pp · Ø 4.2% better than 22%
MVPs per match 2.2−0.2 · Ø 2.4 better than 29%
4Ks and aces 32x 4K, 2 aces in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

2.8 utility damage per round and so well below the average (4.1).

Utility hit rate 36%+1 pp · Ø 35% better than 61%
Utility damage per round 2.8−1.3 · Ø 4.1 better than 16%
Enemies flashed per round 0.22−0.08 · Ø 0.30 better than 28%
Deaths per round 69%−2 pp · Ø 71% better than 75%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
ELO +306
= Stayed the same
K/R at 0.74, ADR at 79.1, Win rate at 52%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.75
FebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.88. Last 3 months: 0.74 (at the start 0.71). Just below the average (0.75).

Patterns

From the last 169 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −50 ELO
22 matches · 55% win rate
On Mirage −24 ELO
62 matches · 53% win rate
On Fridays −25 ELO, win rate 48%

Magass loses the most ELO on Ancient: −50 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.09 · Mirage
  2. Most kills in a match: 40 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage

Maps in detail

from the last 169 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage62
53% right on the average
0.71 better than 30%
75.4 better than 19%
1.02 better than 40%
45% of 150 duels better than 14%
20% of 30 situations better than 8%
Dust 246
57% better than 67%
0.80 better than 73%
86.6 better than 73%
1.21 better than 88%
62% of 156 duels better than 93%
37% of 19 situations better than 42%
Ancient22
55% better than 57%
0.72 better than 34%
74.6 better than 15%
1.03 better than 44%
55% of 65 duels better than 68%
40% of 10 situations better than 56%
Anubis15
53% right on the average
0.69 better than 21%
74.0 better than 12%
1.02-
66% of 41 duels better than 98%
40% of 5 situations better than 53%
Inferno9
44% -
0.71 -
78.1 -
1.08-
37% of 27 duels -
-
Nuke7
43% -
0.64 -
66.4 -
0.92-
53% of 15 duels -
0% of 1 situations -
Cache5
40% -
0.72 -
79.8 -
0.99-
65% of 17 duels -
-
Overpass3
33% -
0.79 -
82.6 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Magass plays

Across 169 matches Magass averages K/R 0.73 and ADR 78.3; the rating across the 119 rated matches is 1.07. Biggest strength: Headshot rate at 57%, better than 83% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 9% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 57% headshots. The strongest map is Dust 2 with a 57% win rate in 46 matches. In 53 of 119 matches the rating was 1.10 or higher (45%), in 42 it was below 0.90. In 119 matches with detailed stats: 32 4Ks and 2 aces. Best month by rating: September 2026 at 1.28. Magass loses the most ELO on Ancient (−50 ELO, win rate 55%). Things go best on Dust 2 (+100 ELO, win rate 57%). Match no. 3 of the day goes best: 58% win rate, +25 ELO. Improved over the last three months: ELO +306. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.74, ADR at 79.1, Win rate at 52%. Last 30 days: 60 matches, win rate 57%, net ELO +6.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.