Mag_baj
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (54 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average55% of opening duels won and so clearly above the average (52%).
Clutch
Average2.4 clutch kills per match and so well above the average (1.6).
Weapons and aim
Strength1.29 K/D and so well above the average (1.04).
Impact
StrengthExactly 2 kills in 16.7% of rounds and so well above the average (13.6%).
Utility and deaths
Strength8.2 utility damage per round and so well above the average (4.1).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageKills per round (K/R)
Best month: September 2026 with 0.97.
Rating, 1.00 is an average match
Best month: September 2026 with 1.36.
Damage per round (ADR)
Best month: September 2026 with 101.6.
Share of headshot kills
Best month: October 2026 with 59%.
Matches won (win rate)
Best month: October 2026 with 64%.
Best month: October 2026 with 2,470.
Rounds with first kill
Best month: September 2026 with 10%.
1v1 clutches won
Best month: September 2026 with 44%.
Patterns
From the last 63 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 6 wins in a row · Mirage
- Most kills in a match: 33 · Ancient
- Highest rating in a match: 2.16 · Cache
Maps in detail
from the last 63 matchesCompared with players on the same level who have at least 15 matches on the map.
How Mag_baj plays
Across 63 matches Mag_baj averages K/R 0.86, ADR 92.8 and a rating of 1.20. Biggest strength: Utility damage per round at 8.2, better than 99% of level 10 · 2,500-2,749 ELO players. Averages 18.8 kills per match with 58% headshots. In 40 of 63 matches the rating was 1.10 or higher (63%), in 15 it was below 0.90. In 54 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: September 2026 at 1.36. Last 30 days: 33 matches, win rate 67%, net ELO −2.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.