Mag1cc_

Papua New Guinea
On FACEIT since 2017 239 matches tracked 129 matches in 30 days
ELO ▲ 156
3,365
30-day peak: 3,403
Rank EU ▼ 169 places
#1,911
Papua New Guinea #2 in Papua New Guinea
30 days · prev. #1,742 · best #1,476
Last updated:

How does Mag1cc_ play?

Rating 1.30 (from 189 matches) K/R 0.88 ADR 90.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.30
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 83%
Rating distribution from 189 matches
outstanding 1.80 and up 11% strong 1.30 to 1.79 39% good 1.10 to 1.29 17% normal 0.90 to 1.09 16% weak 0.75 to 0.89 9% very weak below 0.75 8%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 3,000-3,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 3,000-3,499 ELO average. More first kills per match than the level 10 · 3,000-3,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (163 matches).

3,000-3,499 ELO

Compared with 7,105 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

62% of opening duels won and so well above the average (52%).

Rounds with first kill 15%+4 pp · Ø 11% better than 93%
Opening duels won 62%+10 pp · Ø 52% better than 96%

Clutch

Strength
Last one alive

31% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 35%−7 pp · Ø 42% better than 27%
Clutch 1v2 won 31%+10 pp · Ø 21% better than 93%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

1.32 K/D and so well above the average (1.05).

Headshot rate 42%−11 pp · Ø 53% better than 6%
AWP share of kills 45%+33 pp · Ø 12% better than 99%
K/D 1.32+0.27 · Ø 1.05 better than 95%
Pistol kills per match 3.2
Knife kills 6 in 239 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.8% of rounds and so well above the average (13.5%).

2K rounds 16.8%+3.3 pp · Ø 13.5% better than 96%
3K rounds 5.8%+1.6 pp · Ø 4.2% better than 91%
MVPs per match 3.1+0.7 · Ø 2.4 better than 94%
4Ks and aces 47x 4K, 6 aces in 163 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 66% of rounds and so well below the average (71%). Lower is better.

Utility hit rate 34%0 pp · Ø 34% right on the average
Utility damage per round 3.8−0.1 · Ø 3.9 better than 49%
Enemies flashed per round 0.42+0.10 · Ø 0.32 better than 78%
Deaths per round 66%−5 pp · Ø 71% better than 90%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Win rate +3 pp, ELO +457
= Stayed the same
K/R at 0.88, ADR at 90.4
▼ Got worse
Rating −0.22, Headshots −2 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: July 2026 with 1.02. Last 3 months: 0.88 (at the start 0.87). Well above the average (0.75).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −4 ELO
86 matches · 64% win rate
On Sundays +36 ELO, win rate 47%

Mag1cc_ loses the most ELO on Dust 2: −4 ELO, 64% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.60 · Anubis
  2. Most kills in a match: 43 · Anubis
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
64% better than 82%
0.92 better than 95%
93.9 better than 92%
1.37 better than 98%
68% of 391 duels better than 98%
38% of 39 situations better than 46%
Mirage79
54% better than 47%
0.87 better than 89%
88.4 better than 78%
1.27 better than 94%
59% of 344 duels better than 84%
53% of 32 situations better than 87%
Ancient40
53% better than 41%
0.81 better than 74%
86.0 better than 69%
1.23 better than 90%
54% of 147 duels better than 59%
24% of 17 situations better than 15%
Inferno14
43% -
0.87 -
92.4 -
1.32-
72% of 50 duels -
17% of 6 situations -
Anubis11
64% -
0.83 -
84.6 -
1.28-
60% of 58 duels -
25% of 4 situations -
Cache5
20% -
0.72 -
77.4 -
0.92-
71% of 14 duels -
0% of 3 situations -
Overpass3
67% -
0.95 -
96.5 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Mag1cc_ plays

Across 239 matches Mag1cc_ averages K/R 0.88 and ADR 90.1; the rating across the 189 rated matches is 1.30. Biggest strength: Rating at 1.30, better than 97% of level 10 · 3,000-3,499 ELO players. Most room to improve: Headshot rate at 42%, better than only 6% of level 10 · 3,000-3,499 ELO players. Averages 19.1 kills per match with 42% headshots. The strongest map is Anubis with a 64% win rate in 11 matches. In 126 of 189 matches the rating was 1.10 or higher (67%), in 33 it was below 0.90. In 163 matches with detailed stats: 47 4Ks and 6 aces. Best month by rating: July 2026 at 1.49. Mag1cc_ loses the most ELO on Dust 2 (−4 ELO, win rate 64%). Things go best on Ancient (+40 ELO, win rate 53%). Improved over the last three months: Win rate +3 pp, ELO +457. Got weaker: Rating −0.22, Headshots −2 pp. Unchanged in recent months: K/R at 0.88, ADR at 90.4. Last 30 days: 129 matches, win rate 57%, net ELO +103.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.