Maestro2504

Russia
On FACEIT since 2020 179 matches tracked 58 matches in 30 days
ELO ▼ 128
2,105
30-day peak: 2,305
Rank EU
#178,671
Russia #50,414 in Russia
Last updated:

How does Maestro2504 play?

Rating 1.07 (from 159 matches) K/R 0.78 ADR 81.8 from 179 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 67%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 159 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 21% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 18% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
AWPerEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 55%+4 pp · Ø 51% better than 80%

Clutch

Average
Last one alive

31% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 31%−8 pp · Ø 39% better than 14%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 33%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 85%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (49%).

Headshot rate 41%−8 pp · Ø 49% better than 10%
AWP share of kills 33%+21 pp · Ø 12% better than 97%
K/D 1.10+0.07 · Ø 1.03 better than 75%
Pistol kills per match 3.7
Knife kills 2 in 179 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.6% of rounds and so clearly above the average (4.1%).

2K rounds 14.1%+0.7 pp · Ø 13.4% better than 68%
3K rounds 4.6%+0.5 pp · Ø 4.1% better than 72%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 27x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.0−2.2 · Ø 4.2 better than 4%
Enemies flashed per round 0.08−0.21 · Ø 0.29 better than 3%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
Rating at 1.07, ADR at 81.0, Headshots at 41%
▼ Got worse
K/R −0.05, Win rate −12 pp, ELO −456

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: June 2026 with 0.89. Last 3 months: 0.77 (at the start 0.82). Slightly above the average (0.74).

Patterns

From the last 179 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −31 ELO
20 matches · 45% win rate
On Mirage −28 ELO
45 matches · 44% win rate
In match 2 of the day ±0 ELO
25 matches · 40% win rate

Maestro2504 loses the most ELO on Ancient: −31 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.59 · Nuke
  2. Longest win streak: 6 wins in a row · Nuke
  3. Most kills in a match: 52 · Anubis

Maps in detail

from the last 179 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
49% better than 40%
0.77 better than 67%
83.3 better than 65%
1.05 better than 56%
57% of 199 duels better than 79%
36% of 22 situations better than 45%
Mirage45
44% better than 24%
0.68 better than 23%
70.7 better than 9%
0.93 better than 19%
39% of 165 duels better than 4%
29% of 31 situations better than 23%
Anubis23
57% better than 70%
0.87 better than 94%
89.0 better than 88%
1.19 better than 91%
63% of 137 duels better than 97%
40% of 15 situations better than 54%
Nuke23
52% better than 36%
0.93 better than 95%
95.2 better than 92%
1.29 better than 94%
58% of 123 duels better than 76%
33% of 18 situations better than 33%
Ancient20
45% better than 27%
0.81 better than 81%
86.7 better than 76%
1.11 better than 77%
62% of 92 duels better than 94%
35% of 17 situations better than 47%
Cache10
30% -
0.64 -
70.4 -
0.89-
49% of 51 duels -
0% of 6 situations -
Inferno7
29% -
0.72 -
78.2 -
0.94-
48% of 23 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maestro2504 plays

Across 179 matches Maestro2504 averages K/R 0.78 and ADR 81.8; the rating across the 159 rated matches is 1.07. Biggest strength: Opening duels won at 55%, better than 80% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 17.3 kills per match with 41% headshots. The strongest map is Anubis with a 57% win rate in 23 matches. In 69 of 159 matches the rating was 1.10 or higher (43%), in 57 it was below 0.90. In 138 matches with detailed stats: 27 4Ks and 3 aces. Best month by rating: October 2026 at 1.14. Maestro2504 loses the most ELO on Ancient (−31 ELO, win rate 45%). Things go best on Dust 2 (+26 ELO, win rate 49%). Match no. 4 of the day goes best: 57% win rate, −1 ELO. Got weaker: K/R −0.05, Win rate −12 pp, ELO −456. Unchanged in recent months: Rating at 1.07, ADR at 81.0, Headshots at 41%. Last 30 days: 58 matches, win rate 45%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.