MaeIor

Czech Republic
148 matches tracked
Last updated:

How does MaeIor play?

Rating 1.02 K/R 0.74 ADR 84.6 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 16% very weak below 0.75 24%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Rarely on the AWP.
EntryRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (102 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 54%+4 pp · Ø 50% better than 80%

Clutch

Average
Last one alive

29% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 29%+8 pp · Ø 21% better than 89%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 67%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so slightly below the average (47%).

Headshot rate 45%−2 pp · Ø 47% better than 35%
AWP share of kills 5%−6 pp · Ø 11% better than 31%
K/D 1.02+0.03 · Ø 0.99 better than 59%
Pistol kills per match 3.2
Knife kills 3 in 148 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.1%).

2K rounds 14.6%+1.5 pp · Ø 13.1% better than 84%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 19%
MVPs per match 2.4+0.2 · Ø 2.2 better than 70%
4Ks and aces 16x 4K, 2 aces in 102 matches

Utility and deaths

Average
Nades, flashes and deaths

5.8 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−3 pp · Ø 36% better than 36%
Utility damage per round 5.8+1.6 · Ø 4.2 better than 85%
Enemies flashed per round 0.28+0.01 · Ø 0.27 better than 55%
Deaths per round 72%−1 pp · Ø 73% better than 57%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +15 pp, ELO +258
= Stayed the same
K/R at 0.74, Rating at 1.03, ADR at 84.1
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months unchanged at 0.74. Just above the average (0.72).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day +25 ELO
33 matches · 33% win rate
On Thursdays ±0 ELO, win rate 38%

MaeIor loses the most ELO in match 1 of the day: +25 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Highest rating in a match: 2.18 · Mirage
  3. Most kills in a match: 39 · Anubis

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
59% better than 79%
0.76 better than 67%
84.0 better than 73%
1.04 better than 62%
49% of 225 duels better than 41%
46% of 24 situations better than 73%
Anubis28
46% better than 35%
0.75 better than 65%
86.0 better than 80%
1.04 better than 67%
51% of 127 duels better than 54%
43% of 14 situations better than 65%
Inferno28
61% better than 82%
0.79 better than 82%
91.4 better than 94%
1.10 better than 78%
60% of 156 duels better than 90%
16% of 19 situations better than 8%
Dust 218
28% better than 2%
0.67 better than 23%
77.9 better than 40%
0.92 better than 21%
48% of 75 duels better than 36%
60% of 15 situations better than 93%
Ancient13
46% -
0.73 -
82.0 -
1.00-
55% of 47 duels -
38% of 8 situations -
Cache11
73% -
0.65 -
81.2 -
0.93-
55% of 49 duels -
80% of 5 situations -
Nuke5
0% -
0.58 -
79.7 -
0.80-
55% of 22 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaeIor plays

Across 148 matches MaeIor averages K/R 0.74, ADR 84.6 and a rating of 1.02. Biggest strength: Utility damage per round at 5.8, better than 85% of level 8 players. Most room to improve: 3K rounds at 3.2%, better than only 19% of level 8 players. Averages 16.1 kills per match with 45% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 58 of 148 matches the rating was 1.10 or higher (39%), in 58 it was below 0.90. In 102 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: August 2026 at 1.05. MaeIor loses the most ELO in match 1 of the day (+25 ELO, win rate 33%). Things go best from match 5 of the day (+105 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +105 ELO. Improved over the last three months: Win rate +15 pp, ELO +258. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.74, Rating at 1.03, ADR at 84.1. Last 30 days: 5 matches, win rate 60%, net ELO −27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.