Madddx-
How does Madddx- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (34 matches).
Compared with 2,483 players in this group, each player over up to their last 100 matches.
Opening
Average53% of opening duels won and so just above the average (52%).
Clutch
Average18% of 1v1s won and so well below the average (39%).
Weapons and aim
Average61% headshots and so well above the average (51%).
Impact
AverageExactly 3 kills in 3.8% of rounds and so slightly below the average (4.2%).
Utility and deaths
Average42% of nades dealing damage or blinding and so well above the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.81. Last 3 months: 0.75 (at the start 0.77). Just above the average (0.74).
Rating, 1.00 is an average match
Best month: June 2026 with 1.11. Last 3 months: 0.98 (at the start 1.07). Clearly below the average (1.04).
Damage per round (ADR)
Best month: June 2026 with 85.0. Last 3 months: 83.0 (at the start 82.7). Just above the average (81.1).
Share of headshot kills
Best month: July 2026 with 62%. Last 3 months: 60% (at the start 62%). Well above the average (51%).
Matches won (win rate)
Best month: July 2026 with 59%. Last 3 months: 50% (at the start 54%). Right on the average (50%).
Best month: August 2026 with 2,509. Last 3 months: 2,508 (at the start 2,555).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: August 2026 with 18%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Madddx- loses the most ELO on Dust 2: −1 ELO, 60% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Dust 2
- Most kills in a match: 35 · Mirage
- Highest rating in a match: 2.19 · Mirage
- Longest win streak: 7 wins in a row · Dust 2
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How Madddx- plays
Across 123 matches Madddx- averages K/R 0.76 and ADR 82.7; the rating across the 113 rated matches is 1.05. Biggest strength: Headshot rate at 61%, better than 96% of level 10 · 2,500-2,749 ELO players. Most room to improve: Clutch 1v1 won at 18%, better than only 1% of level 10 · 2,500-2,749 ELO players. Averages 17.5 kills per match with 61% headshots. The strongest map is Inferno with a 60% win rate in 10 matches. In 45 of 113 matches the rating was 1.10 or higher (40%), in 39 it was below 0.90. In 34 matches with detailed stats: 2 4Ks and 0 aces. Best month by rating: June 2026 at 1.11. Madddx- loses the most ELO on Dust 2 (−1 ELO, win rate 60%). Got weaker: Rating −0.09, Headshots −2 pp, Win rate −4 pp. Unchanged in recent months: K/R at 0.75, ADR at 83.0, ELO at 2,508.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.