Madara007

United Kingdom
241 matches tracked 70 matches in 30 days
Last updated:

How does Madara007 play?

Rating 0.96 K/R 0.69 ADR 77.3 from 241 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.96
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 241 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 20% very weak below 0.75 27%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (192 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 9%
Opening duels won 45%−4 pp · Ø 49% better than 12%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 33%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 56%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 21%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.95−0.02 · Ø 0.97 better than 30%
Pistol kills per match 2.3
Knife kills 4 in 241 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.4% of rounds and so slightly below the average (3.8%).

2K rounds 12.3%−0.5 pp · Ø 12.8% better than 29%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 28%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 1 ace in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.27).

Utility hit rate 33%−3 pp · Ø 36% better than 35%
Utility damage per round 4.8+0.7 · Ø 4.1 better than 68%
Enemies flashed per round 0.48+0.21 · Ø 0.27 better than 92%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +2 pp, ELO +145
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.06, Rating −0.06, ADR −7.6, Win rate −9 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.63
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.68 (at the start 0.74). Slightly below the average (0.71).

Patterns

From the last 241 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −4 ELO
52 matches · 40% win rate
In match 1 of the day +91 ELO
55 matches · 42% win rate
On Mondays +16 ELO, win rate 45%

Madara007 loses the most ELO on Mirage: −4 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Ancient
  2. Most kills in a match: 43 · Dust 2
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 241 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 253
60% better than 82%
0.68 better than 28%
78.3 better than 42%
0.97 better than 36%
48% of 198 duels better than 35%
36% of 22 situations better than 47%
Mirage52
40% better than 16%
0.67 better than 23%
74.1 better than 22%
0.93 better than 23%
47% of 178 duels better than 31%
31% of 36 situations better than 31%
Anubis51
53% better than 58%
0.71 better than 43%
78.2 better than 42%
0.98 better than 42%
50% of 163 duels right on the average
39% of 28 situations better than 48%
Ancient39
62% better than 83%
0.73 better than 55%
79.0 better than 44%
1.01 better than 56%
42% of 173 duels better than 11%
47% of 17 situations better than 73%
Inferno25
40% better than 15%
0.65 better than 21%
75.6 better than 33%
0.87 better than 11%
32% of 96 duels better than 1%
33% of 18 situations better than 40%
Nuke17
47% better than 26%
0.68 better than 18%
77.1 better than 28%
0.96 better than 24%
41% of 51 duels better than 7%
20% of 10 situations better than 11%
Cache3
33% -
0.62 -
82.2 -
0.84-
42% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Madara007 plays

Across 241 matches Madara007 averages K/R 0.69, ADR 77.3 and a rating of 0.96. Most room to improve: Rounds with first kill at 7%, better than only 9% of level 8 players. Averages 15.2 kills per match with 42% headshots. The strongest map is Ancient with a 62% win rate in 39 matches. In 72 of 241 matches the rating was 1.10 or higher (30%), in 115 it was below 0.90. In 192 matches with detailed stats: 30 4Ks and 1 ace. Best month by rating: July 2026 at 1.01. Madara007 loses the most ELO on Mirage (−4 ELO, win rate 40%). Things go best in match 4 of the day (+106 ELO, win rate 57%). Match no. 3 of the day goes best: 59% win rate, +78 ELO. Improved over the last three months: Headshots +2 pp, ELO +145. Got weaker: K/R −0.06, Rating −0.06, ADR −7.6, Win rate −9 pp. Last 30 days: 70 matches, win rate 50%, net ELO +49.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.