Madapi

Russia
On FACEIT since 2015 109 matches tracked 20 matches in 30 days
Last updated:

How does Madapi play?

Rating 0.98 (from 60 matches) K/R 0.75 ADR 83.2 from 109 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 53%
Rating distribution from 60 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 35%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (60 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so slightly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 15%−7 pp · Ø 22% better than 13%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just below the average (1.03).

Headshot rate 50%+1 pp · Ø 49% better than 56%
AWP share of kills 8%−4 pp · Ø 12% better than 45%
K/D 1.01−0.02 · Ø 1.03 better than 42%
Pistol kills per match 2.4
Knife kills 1 in 109 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.5% of rounds and so slightly above the average (4.1%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 42%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 4x 4K, 3 aces in 60 matches

Utility and deaths

Weakness
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 14%
Utility damage per round 2.8−1.4 · Ø 4.2 better than 16%
Enemies flashed per round 0.31+0.02 · Ø 0.29 better than 58%
Deaths per round 75%+3 pp · Ø 72% better than 15%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, ELO +407
= Stayed the same
Win rate at 53%
▼ Got worse
K/R −0.09, ADR −9.8

Aug to Oct 2026 compared with Jan to Mar 2026.

Kills per round (K/R)

0.64
JanFebMarAprMayJunJulAugSepOct

Best month: March 2026 with 0.86. Last 3 months: 0.71 (at the start 0.80). Slightly below the average (0.74).

Patterns

From the last 109 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −23 ELO
21 matches · 48% win rate
On Mirage −20 ELO
39 matches · 44% win rate
Between 0:00 and 6:00 −25 ELO, win rate 47%

Madapi loses the most ELO in match 3 of the day: −23 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.88 · Cache
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 109 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage39
44% better than 24%
0.73 better than 46%
80.7 better than 51%
0.94 better than 21%
51% of 75 duels right on the average
42% of 12 situations better than 62%
Dust 231
58% better than 73%
0.76 better than 62%
83.4 better than 66%
0.95 better than 22%
47% of 90 duels better than 29%
36% of 11 situations better than 45%
Nuke14
64% -
0.75 -
80.1 -
1.04-
46% of 41 duels -
0% of 2 situations -
Ancient11
55% -
0.79 -
85.3 -
0.77-
50% of 10 duels -
-
Anubis5
40% -
0.66 -
79.8 -
0.88-
45% of 22 duels -
100% of 1 situations -
Inferno5
80% -
0.75 -
91.1 -
1.04-
44% of 9 duels -
100% of 1 situations -
Cache3
100% -
1.02 -
110.4 -
1.62-
58% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Madapi plays

Across 109 matches Madapi averages K/R 0.75 and ADR 83.2; the rating across the 60 rated matches is 0.98. Most room to improve: Utility hit rate at 29%, better than only 14% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 50% headshots. The strongest map is Nuke with a 64% win rate in 14 matches. In 21 of 60 matches the rating was 1.10 or higher (35%), in 28 it was below 0.90. In 60 matches with detailed stats: 4 4Ks and 3 aces. Best month by rating: August 2026 at 1.18. Madapi loses the most ELO in match 3 of the day (−23 ELO, win rate 48%). Things go best on Dust 2 (+131 ELO, win rate 58%). Match no. 2 of the day goes best: 69% win rate, +109 ELO. Improved over the last three months: Headshots +2 pp, ELO +407. Got weaker: K/R −0.09, ADR −9.8. Unchanged in recent months: Win rate at 53%. Last 30 days: 20 matches, win rate 25%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.