MadNezss

Vietnam
On FACEIT since 2016 52 matches tracked 51 matches in 30 days
ELO ▲ 100
2,164
30-day peak: 2,166
Rank SEA ▲ 272 places
#3,582
Vietnam #286 in Vietnam
30 days · prev. #3,854 · best #3,049
Last updated:

How does MadNezss play?

Rating 1.13 K/R 0.83 ADR 93.8 from 52 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 52 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 29% good 1.10 to 1.29 13% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 13%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryMulti-killsDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Weakness
Last one alive

9% of 1v2s won and so well below the average (22%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 23%
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 4%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.8
Knife kills 1 in 52 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 16.5% of rounds and so well above the average (13.3%).

2K rounds 16.5%+3.2 pp · Ø 13.3% better than 96%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 84%
MVPs per match 3.0+0.7 · Ø 2.3 better than 95%
4Ks and aces 12x 4K, 3 aces in 52 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 42%
Utility damage per round 3.2−1.0 · Ø 4.2 better than 25%
Enemies flashed per round 0.15−0.13 · Ø 0.28 better than 14%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MadNezss is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 52 matches, all from the last 3 months.

Kills per round (K/R)

0.85
SepOct

Patterns

From the last 52 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 12:00 and 18:00 −7 ELO, win rate 50%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Highest rating in a match: 2.10 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 52 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno15
67% better than 92%
0.78 better than 74%
87.4 better than 75%
1.09 better than 70%
49% of 113 duels better than 33%
0% of 1 situations better than 2%
Mirage13
38% -
0.74 -
86.0 -
0.98-
42% of 73 duels -
20% of 5 situations -
Anubis10
80% -
0.98 -
109.8 -
1.40-
59% of 71 duels -
63% of 8 situations -
Ancient8
63% -
0.90 -
103.9 -
1.17-
52% of 64 duels -
25% of 4 situations -
Cache5
60% -
0.85 -
90.8 -
1.08-
56% of 39 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadNezss plays

Across 52 matches MadNezss averages K/R 0.83, ADR 93.8 and a rating of 1.13. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.2 kills per match with 47% headshots. The strongest map is Anubis with a 80% win rate in 10 matches. In 24 of 52 matches the rating was 1.10 or higher (46%), in 16 it was below 0.90. In 52 matches with detailed stats: 12 4Ks and 3 aces. Things go best in match 1 of the day (±0 ELO, win rate 65%). Match no. 1 of the day goes best: 65% win rate. Last 30 days: 51 matches, win rate 59%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.