MadM4nJD

Poland
On FACEIT since 2025 186 matches tracked 43 matches in 30 days
ELO ▼ 21
2,083
30-day peak: 2,104
Rank EU
#190,283
Poland #10,795 in Poland
Last updated:

How does MadM4nJD play?

Rating 1.05 K/R 0.74 ADR 78.4 from 186 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 64%
Rating distribution from 186 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 26% normal 0.90 to 1.09 20% weak 0.75 to 0.89 19% very weak below 0.75 17%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (138 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so just above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 6%−5 pp · Ø 11% better than 34%
K/D 1.06+0.04 · Ø 1.02 better than 63%
Pistol kills per match 2.8
Knife kills 7 in 186 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.9% of rounds and so just below the average (13.3%).

2K rounds 12.9%−0.4 pp · Ø 13.3% better than 36%
3K rounds 3.9%−0.2 pp · Ø 4.1% better than 44%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 23x 4K, 3 aces in 138 matches

Utility and deaths

Average
Nades, flashes and deaths

29% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 29%−6 pp · Ø 35% better than 13%
Utility damage per round 3.8−0.4 · Ø 4.2 better than 42%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 38%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +468
= Stayed the same
Headshots at 49%
▼ Got worse
K/R −0.07, Rating −0.06, ADR −4.4, Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: July 2026 with 0.80. Last 3 months: 0.72 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 186 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Thursdays +61 ELO, win rate 42%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Dust 2
  2. Most kills in a match: 32 · Mirage
  3. Highest rating in a match: 2.12 · Mirage

Maps in detail

from the last 186 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
51% better than 48%
0.79 better than 74%
83.4 better than 62%
1.12 better than 77%
45% of 220 duels better than 18%
52% of 27 situations better than 85%
Mirage40
55% better than 64%
0.77 better than 67%
80.3 better than 49%
1.08 better than 69%
50% of 171 duels better than 45%
36% of 25 situations better than 44%
Anubis32
41% better than 18%
0.74 right on the average
77.1 better than 29%
1.06 better than 61%
50% of 109 duels better than 43%
57% of 23 situations better than 90%
Nuke23
48% better than 33%
0.66 better than 9%
71.7 better than 7%
0.95 better than 17%
40% of 92 duels better than 4%
59% of 17 situations better than 87%
Ancient19
63% better than 86%
0.62 better than 5%
68.8 better than 3%
0.91 better than 12%
43% of 67 duels better than 9%
53% of 19 situations better than 85%
Cache15
53% -
0.78 -
81.6 -
1.10-
56% of 86 duels -
44% of 9 situations -
Inferno8
38% -
0.67 -
77.4 -
0.93-
55% of 40 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MadM4nJD plays

Across 186 matches MadM4nJD averages K/R 0.74, ADR 78.4 and a rating of 1.05. Biggest strength: Clutch 1v1 won at 46%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility hit rate at 29%, better than only 13% of level 10 · 2,001-2,249 ELO players. Averages 15.8 kills per match with 49% headshots. The strongest map is Ancient with a 63% win rate in 19 matches. In 82 of 186 matches the rating was 1.10 or higher (44%), in 67 it was below 0.90. In 138 matches with detailed stats: 23 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. Things go best on Dust 2 (+61 ELO, win rate 51%). Match no. 3 of the day goes best: 56% win rate. Improved over the last three months: ELO +468. Got weaker: K/R −0.07, Rating −0.06, ADR −4.4, Win rate −7 pp. Unchanged in recent months: Headshots at 49%. Last 30 days: 43 matches, win rate 56%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.