Mad-Maks

Ukraine
On FACEIT since 2015 215 matches tracked 13 matches in 30 days
ELO ▼ 114
2,085
30-day peak: 2,199
Rank EU
#189,305
Ukraine #7,560 in Ukraine
Last updated:

How does Mad-Maks play?

Rating 1.08 K/R 0.80 ADR 88.1 from 215 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 215 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 21% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
EntryMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (130 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 17% of rounds and so well above the average (10%).

Rounds with first kill 17%+7 pp · Ø 10% better than 99%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 11%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so clearly below the average (49%).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 16%+5 pp · Ø 11% better than 75%
K/D 1.05+0.03 · Ø 1.02 better than 60%
Pistol kills per match 2.6
Knife kills 1 in 215 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.8% of rounds and so well above the average (4.1%).

2K rounds 14.1%+0.8 pp · Ø 13.3% better than 67%
3K rounds 5.8%+1.7 pp · Ø 4.1% better than 95%
MVPs per match 2.5+0.2 · Ø 2.3 better than 72%
4Ks and aces 31x 4K, 6 aces in 130 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 31%−4 pp · Ø 35% better than 23%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 65%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, Rating +0.05
= Stayed the same
ADR at 89.0, Headshots at 45%, ELO at 2,085
▼ Got worse
Win rate −7 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOct

Best month: August 2026 with 0.85. Last 3 months: 0.82 (at the start 0.78). Clearly above the average (0.74).

Patterns

From the last 215 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −79 ELO
55 matches · 44% win rate
On Ancient −53 ELO
38 matches · 47% win rate
On Fridays −48 ELO, win rate 38%

Mad-Maks loses the most ELO in match 2 of the day: −79 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.04 · Anubis
  2. Most kills in a match: 39 · Anubis
  3. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 215 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
55% better than 59%
0.82 better than 87%
89.5 better than 90%
1.12 better than 80%
52% of 326 duels better than 55%
47% of 19 situations better than 74%
Dust 243
42% better than 18%
0.81 better than 79%
87.6 better than 80%
1.09 better than 69%
51% of 267 duels right on the average
21% of 14 situations better than 11%
Ancient38
47% better than 34%
0.76 better than 58%
83.2 better than 59%
1.02 better than 46%
48% of 256 duels better than 33%
33% of 24 situations better than 37%
Mirage35
54% better than 61%
0.80 better than 77%
88.0 better than 83%
1.09 better than 71%
55% of 214 duels better than 74%
36% of 11 situations better than 44%
Inferno19
53% right on the average
0.82 better than 82%
92.8 better than 92%
1.12 better than 76%
59% of 140 duels better than 83%
27% of 11 situations better than 25%
Nuke17
41% better than 12%
0.76 right on the average
84.8 better than 59%
0.96 better than 20%
54% of 127 duels better than 57%
0% of 3 situations better than 1%
Cache13
62% -
0.88 -
95.8 -
1.18-
59% of 98 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mad-Maks plays

Across 215 matches Mad-Maks averages K/R 0.80, ADR 88.1 and a rating of 1.08. Biggest strength: Rounds with first kill at 17%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 17.8 kills per match with 45% headshots. The strongest map is Cache with a 62% win rate in 13 matches. In 100 of 215 matches the rating was 1.10 or higher (47%), in 68 it was below 0.90. In 130 matches with detailed stats: 31 4Ks and 6 aces. Best month by rating: August 2026 at 1.17. Mad-Maks loses the most ELO in match 2 of the day (−79 ELO, win rate 44%). Things go best from match 5 of the day (+82 ELO, win rate 63%). From match no. 5 of the day on, things go best: 63% win rate, +82 ELO. Improved over the last three months: K/R +0.04, Rating +0.05. Got weaker: Win rate −7 pp. Unchanged in recent months: ADR at 89.0, Headshots at 45%, ELO at 2,085. Last 30 days: 13 matches, win rate 23%, net ELO −8.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.