Macron

Isle of Man
On FACEIT since 2016 294 matches tracked 215 matches in 30 days
ELO ▲ 225
2,471
30-day peak: 2,651
Rank EU
#58,374
Isle of Man #69 in Isle of Man
Last updated:
Next update possible in 56m 19s

How does Macron play?

Rating 0.93 (from 272 matches) K/R 0.64 ADR 72.5 from 294 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 52%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 19% very weak below 0.75 28%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (250 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 6% of rounds and so well below the average (10%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 48%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

40% headshots and so well below the average (50%).

Headshot rate 40%−10 pp · Ø 50% better than 6%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 0.95−0.08 · Ø 1.03 better than 18%
Pistol kills per match 2.8
Zeus kills6 in 294 matches
Knife kills 16 in 294 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.2% of rounds and so well below the average (13.4%).

2K rounds 11.2%−2.2 pp · Ø 13.4% better than 5%
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 19x 4K, 1 ace in 250 matches

Utility and deaths

Average
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.6+2.4 · Ø 4.2 better than 95%
Enemies flashed per round 0.16−0.13 · Ø 0.29 better than 14%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.64, Rating at 0.93, ADR at 73.0, Win rate at 49%
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jun 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.65. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.74).

Patterns

From the last 294 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −193 ELO
30 matches · 37% win rate
On Ancient −123 ELO
27 matches · 37% win rate
On Thursdays −50 ELO, win rate 40%

Macron loses the most ELO in match 4 of the day: −193 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Nuke
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 294 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 286
59% better than 75%
0.72 better than 38%
81.4 better than 51%
1.03 better than 46%
59% of 268 duels better than 86%
33% of 57 situations better than 38%
Mirage79
46% better than 27%
0.58 better than 2%
65.9 better than 2%
0.86 better than 5%
51% of 148 duels right on the average
41% of 51 situations better than 60%
Inferno37
57% better than 59%
0.61 better than 3%
70.0 better than 6%
0.89 better than 5%
41% of 99 duels better than 5%
26% of 19 situations better than 23%
Nuke32
44% better than 16%
0.66 better than 9%
69.9 better than 4%
0.96 better than 20%
51% of 82 duels better than 42%
38% of 29 situations better than 45%
Ancient27
37% better than 9%
0.61 better than 3%
66.7 better than 1%
0.82 better than 1%
39% of 57 duels better than 3%
50% of 12 situations better than 79%
Anubis16
38% better than 8%
0.62 better than 4%
73.1 better than 11%
0.88 better than 7%
49% of 45 duels better than 36%
0% of 8 situations better than 1%
Cache13
46% -
0.66 -
74.2 -
0.96-
52% of 27 duels -
83% of 6 situations -
Overpass4
25% -
0.53 -
65.0 -
0.69-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Macron plays

Across 294 matches Macron averages K/R 0.64 and ADR 72.5; the rating across the 272 rated matches is 0.93. Biggest strength: Utility damage per round at 6.6, better than 95% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 6%, better than only 2% of level 10 · 2,250-2,499 ELO players. Averages 14.3 kills per match with 40% headshots. The strongest map is Dust 2 with a 59% win rate in 86 matches. In 69 of 272 matches the rating was 1.10 or higher (25%), in 130 it was below 0.90. In 250 matches with detailed stats: 19 4Ks and 1 ace. Best month by rating: September 2026 at 0.97. Macron loses the most ELO in match 4 of the day (−193 ELO, win rate 37%). Things go best on Dust 2 (+209 ELO, win rate 59%). Match no. 2 of the day goes best: 61% win rate, +175 ELO. Got weaker: Headshots −2 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.93, ADR at 73.0, Win rate at 49%. Last 30 days: 215 matches, win rate 49%, net ELO −24.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.