Mackk10

USA
On FACEIT since 2021 137 matches tracked 23 matches in 30 days
ELO ▲ 10
2,027
30-day peak: 2,044
Rank NA ▼ 928 places
#7,328
USA #4,124 in USA
30 days · prev. #6,400 · best #5,822
Last updated:

How does Mackk10 play?

Rating 0.99 K/R 0.71 ADR 77.8 from 137 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 137 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 23% normal 0.90 to 1.09 22% weak 0.75 to 0.89 17% very weak below 0.75 23%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (119 matches).

2,001-2,249 ELO

Compared with 1,951 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 30%
Opening duels won 50%−1 pp · Ø 51% better than 40%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 48%−1 pp · Ø 49% better than 42%
AWP share of kills 4%−7 pp · Ø 11% better than 25%
K/D 0.98−0.05 · Ø 1.03 better than 33%
Pistol kills per match 2.8
Zeus kills1 in 137 matches
Knife kills 2 in 137 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so clearly below the average (13.4%).

2K rounds 12.4%−1.0 pp · Ø 13.4% better than 25%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 49%
MVPs per match 2.2−0.1 · Ø 2.3 better than 40%
4Ks and aces 16x 4K, 1 ace in 119 matches

Utility and deaths

Average
Nades, flashes and deaths

0.52 enemies flashed per round and so well above the average (0.29).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.9+1.7 · Ø 4.2 better than 87%
Enemies flashed per round 0.52+0.23 · Ø 0.29 better than 94%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether Mackk10 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 119 matches from the last 3 months and 18 before.

Kills per round (K/R)

0.64
AprMayJunJulAugSepOct

Best month: July 2026 with 0.76.

Patterns

From the last 137 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −109 ELO
36 matches · 44% win rate
On Anubis −70 ELO
24 matches · 58% win rate
Between 0:00 and 6:00 +6 ELO, win rate 40%
On Saturdays −21 ELO, win rate 39%

Mackk10 loses the most ELO in match 1 of the day: −109 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Cache
  2. Most kills in a match: 40 · Nuke
  3. Highest rating in a match: 2.62 · Nuke

Maps in detail

from the last 137 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 233
48% better than 43%
0.70 better than 33%
75.6 better than 24%
1.00 better than 41%
48% of 125 duels better than 32%
36% of 22 situations better than 47%
Ancient31
45% better than 31%
0.70 better than 30%
75.7 better than 21%
0.95 better than 26%
51% of 121 duels right on the average
35% of 26 situations better than 41%
Anubis24
58% better than 71%
0.72 better than 42%
81.4 better than 55%
1.01 better than 46%
55% of 108 duels better than 69%
37% of 19 situations better than 47%
Nuke20
50% better than 41%
0.81 better than 69%
86.4 better than 68%
1.10 better than 63%
49% of 88 duels better than 31%
50% of 16 situations better than 78%
Cache15
67% -
0.65 -
75.4 -
0.95-
51% of 41 duels -
67% of 6 situations -
Inferno11
45% -
0.58 -
66.1 -
0.84-
35% of 46 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Mackk10 plays

Across 137 matches Mackk10 averages K/R 0.71, ADR 77.8 and a rating of 0.99. Biggest strength: Utility damage per round at 5.9, better than 87% of level 10 · 2,001-2,249 ELO players. Averages 15.7 kills per match with 48% headshots. The strongest map is Cache with a 67% win rate in 15 matches. In 53 of 137 matches the rating was 1.10 or higher (39%), in 54 it was below 0.90. In 119 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: July 2026 at 1.06. Mackk10 loses the most ELO in match 1 of the day (−109 ELO, win rate 44%). Things go best on Nuke (+50 ELO, win rate 50%). From match no. 5 of the day on, things go best: 63% win rate, −24 ELO. Last 30 days: 23 matches, win rate 43%, net ELO −29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.