MackanZ

Sweden
On FACEIT since 2018 216 matches tracked 35 matches in 30 days
Last updated:

How does MackanZ play?

Rating 1.00 K/R 0.72 ADR 80.0 from 216 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 216 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 49%−1 pp · Ø 50% better than 39%

Clutch

Average
Last one alive

40% of 1v1s won and so just above the average (38%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 61%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 41%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

39% headshots and so well below the average (47%).

Headshot rate 39%−8 pp · Ø 47% better than 10%
AWP share of kills 15%+4 pp · Ø 11% better than 74%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.8
Knife kills 5 in 216 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.5% of rounds and so slightly below the average (13.1%).

2K rounds 12.5%−0.6 pp · Ø 13.1% better than 32%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 60%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 35x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

39% of nades dealing damage or blinding and so clearly above the average (36%).

Utility hit rate 39%+3 pp · Ø 36% better than 78%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.25−0.02 · Ø 0.27 better than 47%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, Win rate +11 pp, ELO +231
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 80.3
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.72. Last 3 months unchanged at 0.72. Right on the average (0.72).

Patterns

From the last 216 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −102 ELO
55 matches · 36% win rate
On Dust 2 −57 ELO
44 matches · 45% win rate
Between 12:00 and 18:00 +43 ELO, win rate 42%
On Tuesdays −34 ELO, win rate 41%

MackanZ loses the most ELO in match 1 of the day: −102 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Inferno
  2. Highest rating in a match: 1.97 · Mirage
  3. Most kills in a match: 30 · Anubis

Maps in detail

from the last 216 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
55% better than 68%
0.72 right on the average
81.4 better than 60%
1.02 better than 55%
50% of 419 duels better than 47%
38% of 52 situations right on the average
Dust 244
45% better than 31%
0.64 better than 13%
73.0 better than 17%
0.89 better than 13%
44% of 219 duels better than 19%
39% of 23 situations better than 49%
Anubis32
56% better than 70%
0.78 better than 77%
89.1 better than 89%
1.09 better than 78%
49% of 177 duels better than 42%
50% of 12 situations better than 79%
Ancient29
48% better than 47%
0.78 better than 73%
80.7 right on the average
1.07 better than 72%
59% of 144 duels better than 90%
52% of 21 situations better than 86%
Inferno13
38% -
0.69 -
77.1 -
0.94-
44% of 75 duels -
33% of 9 situations -
Nuke12
33% -
0.72 -
79.8 -
0.96-
45% of 51 duels -
36% of 22 situations -
Cache11
18% -
0.68 -
72.6 -
0.91-
39% of 49 duels -
50% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MackanZ plays

Across 216 matches MackanZ averages K/R 0.72, ADR 80.0 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 78% of level 8 players. Most room to improve: Headshot rate at 39%, better than only 10% of level 8 players. Averages 15.5 kills per match with 39% headshots. The strongest map is Anubis with a 56% win rate in 32 matches. In 83 of 216 matches the rating was 1.10 or higher (38%), in 91 it was below 0.90. In 190 matches with detailed stats: 35 4Ks and 3 aces. Best month by rating: July 2026 at 1.02. MackanZ loses the most ELO in match 1 of the day (−102 ELO, win rate 36%). Things go best from match 5 of the day (+173 ELO, win rate 58%). From match no. 5 of the day on, things go best: 58% win rate, +173 ELO. Improved over the last three months: Headshots +4 pp, Win rate +11 pp, ELO +231. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 80.3. Last 30 days: 35 matches, win rate 43%, net ELO +26.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.