Machinky

Norway
On FACEIT since 2024 231 matches tracked 181 matches in 30 days
ELO ▲ 231
2,129
30-day peak: 2,129
Rank EU
#166,914
Norway #1,815 in Norway
Last updated:

How does Machinky play?

Rating 0.92 (from 181 matches) K/R 0.68 ADR 78.8 from 231 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 10%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 181 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 13% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (181 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 45%−6 pp · Ø 51% better than 9%

Clutch

Weakness
Last one alive

26% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 26%−12 pp · Ø 38% better than 5%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (49%).

Headshot rate 62%+13 pp · Ø 49% better than 98%
AWP share of kills 0%−11 pp · Ø 11% better than 1%
K/D 0.88−0.14 · Ø 1.02 better than 6%
Pistol kills per match 1.5
Knife kills 3 in 231 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.3% of rounds and so clearly below the average (13.3%).

2K rounds 12.3%−1.0 pp · Ø 13.3% better than 22%
3K rounds 3.6%−0.5 pp · Ø 4.1% better than 31%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 33x 4K, 1 ace in 181 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 7.3+3.1 · Ø 4.2 better than 96%
Enemies flashed per round 0.26−0.02 · Ø 0.28 better than 46%
Deaths per round 78%+6 pp · Ø 72% better than 2%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.04, ADR +7.5, Headshots +2 pp, Win rate +3 pp
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Feb to Mar 2026.

Kills per round (K/R)

0.69
FebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.69. Last 3 months: 0.69 (at the start 0.65). Clearly below the average (0.74).

Patterns

From the last 231 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −50 ELO
73 matches · 49% win rate
On Inferno −26 ELO
36 matches · 50% win rate
On Thursdays −25 ELO, win rate 34%

Machinky loses the most ELO on Dust 2: −50 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Most kills in a match: 36 · Mirage
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 273
49% better than 40%
0.70 better than 31%
79.7 better than 43%
0.98 better than 32%
49% of 283 duels better than 37%
24% of 25 situations better than 15%
Mirage55
60% better than 81%
0.72 better than 42%
83.0 better than 64%
0.96 better than 28%
46% of 307 duels better than 22%
44% of 18 situations better than 67%
Inferno36
50% better than 38%
0.64 better than 12%
76.4 better than 30%
0.86 better than 6%
47% of 145 duels better than 21%
11% of 9 situations better than 5%
Anubis24
50% better than 43%
0.64 better than 9%
77.6 better than 31%
0.89 better than 10%
41% of 172 duels better than 6%
17% of 6 situations better than 8%
Ancient19
47% better than 34%
0.64 better than 8%
71.8 better than 8%
0.87 better than 6%
42% of 117 duels better than 7%
33% of 6 situations better than 37%
Nuke15
47% better than 26%
0.68 better than 14%
78.8 better than 32%
0.83-
42% of 102 duels better than 7%
0% of 2 situations better than 1%
Cache7
29% -
0.65 -
76.7 -
0.84-
44% of 62 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Machinky plays

Across 231 matches Machinky averages K/R 0.68 and ADR 78.8; the rating across the 181 rated matches is 0.92. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 78%, better than only 2% of level 10 · 2,001-2,249 ELO players. Averages 15.5 kills per match with 62% headshots. The strongest map is Mirage with a 60% win rate in 55 matches. In 50 of 181 matches the rating was 1.10 or higher (28%), in 88 it was below 0.90. In 181 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. Machinky loses the most ELO on Dust 2 (−50 ELO, win rate 49%). Things go best in match 4 of the day (−26 ELO, win rate 57%). Match no. 4 of the day goes best: 57% win rate, −26 ELO. Improved over the last three months: K/R +0.04, ADR +7.5, Headshots +2 pp, Win rate +3 pp. Last 30 days: 181 matches, win rate 51%, net ELO −72.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.