Maccey

Sweden
On FACEIT since 2015 370 matches tracked 154 matches in 30 days
ELO ▲ 140
2,809
30-day peak: 3,003
Rank EU ▼ 7,381 places
#16,361 #461 in SE
30 days · prev. #8,980 · best #7,966
Last updated:

How does Maccey play?

Rating 1.06 (from 314 matches) K/R 0.75 ADR 84.0 from 370 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 60% on level 10
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 314 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 21%
better than most on level 10 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

Compared with 2,158 players on level 10, each player over up to their last 100 matches (50+).

Opening

Average
The first duels of the round

Maccey gets the first kill in 9 of 100 rounds. 2 percentage points below the level 10 average (11%).

Rounds with first kill 9%−2 pp better than 28%
Opening duels won 49%−2 pp better than 29%

Clutch

Average
Last one alive

Averages 1.8 kills per match as the last one alive. 0.2 above the level 10 average (1.6).

Clutch 1v1 won 38%−2 pp better than 48%
Clutch 1v2 won 24%+3 pp better than 67%
Clutch kills per match 1.8+0.2 better than 68%

Weapons and aim

Average
Where do the kills come from?

54 of 100 kills by Maccey are headshots. 3 percentage points above the level 10 average (51%).

Headshot rate 54%+3 pp better than 71%
AWP share of kills 8%−3 pp better than 46%
K/D 1.07+0.03 better than 61%
Pistol kills per match 3.0

Impact

Average
Damage and big rounds

Maccey gets exactly 3 kills in 4.6 of 100 rounds. 0.5 percentage points above the level 10 average (4.1%).

2K rounds 13.5%+0.1 pp better than 49%
3K rounds 4.6%+0.5 pp better than 70%
MVPs per match 2.3−0.1 better than 47%
4Ks and aces 61x 4K, 4 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

Averages 0.35 enemies flashed per round (35 per 100 rounds). 0.05 above the level 10 average (0.30).

Utility hit rate 34%−1 pp better than 44%
Utility damage per round 4.7+0.6 better than 66%
Enemies flashed per round 0.35+0.05 better than 66%
Deaths per round 71%0 pp on par

Progress

One value per month, dashed line is the level 10 average
▲ Improved
Headshots +6 pp, Win rate +10 pp
= Stayed the same
K/R at 0.75, ADR at 84.0
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.75 (at the start 0.73). 0.01 above the level 10 average (0.74).

Patterns

From the last 370 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −226 ELO
45 matches · 38% win rate
In match 1 of the day −148 ELO
80 matches · 46% win rate
Between 0:00 and 6:00 −259 ELO, win rate 34%
On Thursdays +8 ELO, win rate 45%

Maccey loses the most ELO on Dust 2: −226 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.16 · Dust 2
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Most kills in a match: 44 · Mirage

Maps in detail

from the last 370 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage121
57% better than 71%
0.77 better than 63%
83.7 better than 65%
1.10 better than 70%
48% of 485 duels better than 29%
42% of 72 situations better than 61%
Ancient75
49% better than 34%
0.78 better than 68%
85.7 better than 71%
1.05 better than 57%
51% of 268 duels better than 45%
38% of 48 situations on par
Anubis53
49% better than 34%
0.71 better than 33%
81.3 better than 53%
1.01 better than 39%
49% of 182 duels better than 33%
32% of 31 situations better than 32%
Dust 245
38% better than 9%
0.76 better than 58%
86.6 better than 76%
1.07 better than 59%
49% of 180 duels better than 36%
41% of 22 situations better than 60%
Inferno30
63% better than 75%
0.77 better than 60%
85.4 better than 64%
1.10 better than 62%
56% of 122 duels better than 64%
43% of 14 situations better than 62%
Nuke25
52% better than 35%
0.74 better than 43%
83.7 better than 64%
1.02 better than 40%
46% of 117 duels better than 20%
29% of 17 situations better than 24%
Cache20
50% -
0.71 -
79.3 -
1.00-
54% of 59 duels -
33% of 12 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maccey plays

Across 370 matches Maccey averages K/R 0.75 and ADR 84.0; the rating across the 314 rated matches is 1.06. Averages 16.4 kills per match with 54% headshots. The strongest map is Inferno with a 63% win rate in 30 matches. In 138 of 314 matches the rating was 1.10 or higher (44%), in 105 it was below 0.90. In 314 matches with detailed stats: 61 4Ks and 4 aces. Best month by rating: September 2026 at 1.09. Maccey loses the most ELO on Dust 2 (−226 ELO, win rate 38%). Things go best from match 5 of the day (+660 ELO, win rate 59%). From match no. 5 of the day on, things go best: 59% win rate, +660 ELO. Improved over the last three months: Headshots +6 pp, Win rate +10 pp. Unchanged in recent months: K/R at 0.75, ADR at 84.0. Last 30 days: 154 matches, win rate 54%, net ELO +304.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.