MacarenaOG

Uruguay
148 matches tracked
Last updated:

How does MacarenaOG play?

Rating 0.98 K/R 0.69 ADR 73.8 from 148 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 148 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 17% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,750-2,999 ELO average. Higher headshot rate than the level 10 · 2,750-2,999 ELO average.
ClutcherHeadshots
better than most on level 10 · 2,750-2,999 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (67 matches).

2,750-2,999 ELO

Compared with 11,202 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 42%
Opening duels won 55%+3 pp · Ø 52% better than 72%

Clutch

Strength
Last one alive

32% of 1v2s won and so well above the average (22%).

Clutch 1v1 won 36%−5 pp · Ø 41% better than 34%
Clutch 1v2 won 32%+10 pp · Ø 22% better than 95%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 82%

Weapons and aim

Average
Where do the kills come from?

58% headshots and so well above the average (52%).

Headshot rate 58%+6 pp · Ø 52% better than 84%
AWP share of kills 7%−5 pp · Ø 12% better than 40%
K/D 0.99−0.06 · Ø 1.05 better than 22%
Pistol kills per match 3.1
Knife kills 2 in 148 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly below the average (2.4).

2K rounds 13.4%−0.2 pp · Ø 13.6% better than 40%
3K rounds 4.1%−0.2 pp · Ø 4.3% better than 43%
MVPs per match 2.3−0.1 · Ø 2.4 better than 39%
4Ks and aces 10x 4K, 0 aces in 67 matches

Utility and deaths

Weakness
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.0).

Utility hit rate 29%−5 pp · Ø 34% better than 14%
Utility damage per round 2.0−2.0 · Ø 4.0 better than 3%
Enemies flashed per round 0.17−0.14 · Ø 0.31 better than 12%
Deaths per round 69%−2 pp · Ø 71% better than 71%

Progress

One value per month, dashed line is the level 10 · 2,750-2,999 ELO average
▲ Improved
K/R +0.09, Rating +0.14, ADR +5.5, Win rate +14 pp, ELO +269
= Stayed the same
Headshots at 58%
▼ Got worse
Nothing clear

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.73
MayJunJulAugSepOct

Last 3 months: 0.73 (at the start 0.64). Just below the average (0.75).

Patterns

From the last 148 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −73 ELO
25 matches · 44% win rate
On Dust 2 −55 ELO
31 matches · 42% win rate
Between 12:00 and 18:00 −126 ELO, win rate 42%
On Wednesdays +22 ELO, win rate 44%

MacarenaOG loses the most ELO on Ancient: −73 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Mirage
  2. Most kills in a match: 34 · Mirage
  3. Highest rating in a match: 2.08 · Mirage

Maps in detail

from the last 148 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
59% better than 75%
0.68 better than 17%
71.9 better than 9%
1.01 better than 35%
55% of 166 duels better than 67%
53% of 36 situations better than 88%
Dust 231
42% better than 13%
0.70 better than 25%
76.0 better than 21%
1.00 better than 29%
49% of 96 duels better than 32%
32% of 25 situations better than 30%
Anubis26
35% better than 5%
0.67 better than 13%
70.7 better than 4%
0.92 better than 10%
48% of 109 duels better than 26%
31% of 16 situations better than 31%
Ancient25
44% better than 19%
0.68 better than 15%
77.2 better than 24%
0.95 better than 17%
55% of 110 duels better than 67%
30% of 10 situations better than 29%
Inferno6
83% -
0.75 -
73.4 -
1.08-
72% of 18 duels -
13% of 8 situations -
Nuke6
50% -
0.78 -
82.1 -
1.09-
65% of 20 duels -
14% of 7 situations -
Cache3
33% -
0.57 -
67.3 -
0.88-
24% of 21 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MacarenaOG plays

Across 148 matches MacarenaOG averages K/R 0.69, ADR 73.8 and a rating of 0.98. Biggest strength: Headshot rate at 58%, better than 84% of level 10 · 2,750-2,999 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,750-2,999 ELO players. Averages 15.6 kills per match with 58% headshots. The strongest map is Mirage with a 59% win rate in 51 matches. In 53 of 148 matches the rating was 1.10 or higher (36%), in 62 it was below 0.90. In 67 matches with detailed stats: 10 4Ks and 0 aces. MacarenaOG loses the most ELO on Ancient (−73 ELO, win rate 44%). Things go best in match 3 of the day (+24 ELO, win rate 75%). Match no. 3 of the day goes best: 75% win rate, +24 ELO. Improved over the last three months: K/R +0.09, Rating +0.14, ADR +5.5, Win rate +14 pp, ELO +269. Unchanged in recent months: Headshots at 58%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,750-2,999 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.