Maba_
Compared with 866 players in this group, each player over up to their last 100 matches.
Opening
Weakness42% of opening duels won and so well below the average (50%).
Clutch
Average32% of 1v2s won and so well above the average (22%).
Weapons and aim
Average0.81 K/D and so clearly below the average (1.00).
Impact
WeaknessExactly 2 kills in 9.9% of rounds and so well below the average (13.0%).
Utility and deaths
Average0.12 enemies flashed per round and so well below the average (0.26).
Patterns
From the last 47 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
Maba_ loses the most ELO from match 5 of the day: −16 ELO, 45% win rate
Records and milestones
from recorded matches- Most kills in a match: 30 · Cache
- Highest rating in a match: 1.69 · Nuke
- Longest win streak: 5 wins in a row · Inferno
Maps in detail
from the last 47 matchesCompared with players on the same level who have at least 15 matches on the map.
How Maba_ plays
Across 47 matches Maba_ averages K/R 0.57, ADR 61.8 and a rating of 0.83. Biggest strength: Utility hit rate at 39%, better than 78% of level 6 players. Most room to improve: Damage per round (ADR) at 61.8, better than only 1% of level 6 players. Averages 12.9 kills per match with 49% headshots. The strongest map is Ancient with a 80% win rate in 10 matches. In 8 of 47 matches the rating was 1.10 or higher (17%), in 30 it was below 0.90. In 47 matches with detailed stats: 4 4Ks and 0 aces. Maba_ loses the most ELO from match 5 of the day (−16 ELO, win rate 45%). Last 30 days: 1 matches, win rate 0%, net ELO −20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.