Maazz-
How does Maazz- play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).
Compared with 2,333 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so clearly below the average (51%).
Clutch
Average33% of 1v1s won and so clearly below the average (39%).
Weapons and aim
Average1.00 K/D and so just below the average (1.04).
Impact
AverageExactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).
Utility and deaths
Average31% of nades dealing damage or blinding and so clearly below the average (35%).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Apr to Jul 2026.
Kills per round (K/R)
Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).
Rating, 1.00 is an average match
Best month: August 2026 with 1.03. Last 3 months: 0.99 (at the start 0.57). Slightly below the average (1.03).
Damage per round (ADR)
Best month: June 2026 with 87.7. Last 3 months: 76.6 (at the start 81.0). Slightly below the average (80.5).
Share of headshot kills
Best month: April 2026 with 54%. Last 3 months: 49% (at the start 52%). Slightly below the average (51%).
Matches won (win rate)
Best month: August 2026 with 50%. Last 3 months: 46% (at the start 39%). Clearly below the average (51%).
Best month: August 2026 with 2,672. Last 3 months: 2,477 (at the start 2,430).
Rounds with first kill
Best month: August 2026 with 10%.
1v1 clutches won
Best month: August 2026 with 44%.
Patterns
From the last 123 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
No clear pattern
Records and milestones
from recorded matches- Longest win streak: 7 wins in a row · Ancient
- Highest rating in a match: 1.83 · Ancient
- Most kills in a match: 30 · Ancient
Maps in detail
from the last 123 matchesCompared with players on the same level who have at least 15 matches on the map.
How Maazz- plays
Across 123 matches Maazz- averages K/R 0.73 and ADR 78.4; the rating across the 73 rated matches is 0.98. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Things go best on Ancient (+62 ELO, win rate 67%). Improved over the last three months: Rating +0.42, Win rate +7 pp. Got weaker: ADR −4.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ELO at 2,477. Last 30 days: 19 matches, win rate 47%, net ELO +20.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.