Maazz-

Pakistan
On FACEIT since 2023 125 matches tracked 19 matches in 30 days
Last updated:

How does Maazz- play?

Rating 0.98 (from 73 matches) K/R 0.73 ADR 78.4 from 123 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 73 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 15% very weak below 0.75 25%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

2,500-2,749 ELO

Compared with 2,333 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 26%
Opening duels won 46%−5 pp · Ø 51% better than 10%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 22%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

1.00 K/D and so just below the average (1.04).

Headshot rate 50%−1 pp · Ø 51% better than 45%
AWP share of kills 3%−8 pp · Ø 11% better than 18%
K/D 1.00−0.04 · Ø 1.04 better than 30%
Pistol kills per match 2.5
Zeus kills2 in 123 matches
Knife kills 4 in 123 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.7% of rounds and so slightly below the average (4.0%).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 32%
3K rounds 3.7%−0.3 pp · Ø 4.0% better than 27%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 9x 4K, 1 ace in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

31% of nades dealing damage or blinding and so clearly below the average (35%).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 3.3−0.8 · Ø 4.1 better than 27%
Enemies flashed per round 0.37+0.05 · Ø 0.32 better than 70%
Deaths per round 73%+2 pp · Ø 71% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Rating +0.42, Win rate +7 pp
= Stayed the same
K/R at 0.72, ELO at 2,477
▼ Got worse
ADR −4.4, Headshots −3 pp

Aug to Oct 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.71
AprMayJunJulAugSepOct

Best month: June 2026 with 0.80. Last 3 months: 0.72 (at the start 0.74). Just below the average (0.74).

Patterns

From the last 123 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 +6 ELO, win rate 35%
On Fridays +24 ELO, win rate 25%

No clear pattern

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Ancient
  2. Highest rating in a match: 1.83 · Ancient
  3. Most kills in a match: 30 · Ancient

Maps in detail

from the last 123 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage32
41% better than 12%
0.73 better than 39%
81.6 better than 50%
1.03 better than 44%
47% of 74 duels better than 23%
20% of 10 situations better than 8%
Nuke26
35% better than 4%
0.71 better than 28%
77.4 better than 28%
0.91-
40% of 58 duels better than 4%
11% of 9 situations better than 3%
Ancient21
67% better than 89%
0.81 better than 75%
81.4 better than 46%
1.09 better than 64%
54% of 68 duels better than 63%
55% of 11 situations better than 86%
Dust 219
53% better than 55%
0.70 better than 27%
76.6 better than 25%
0.92-
42% of 50 duels better than 8%
33% of 9 situations better than 35%
Inferno18
28% better than 2%
0.72 better than 29%
75.9 better than 16%
0.97-
51% of 41 duels better than 32%
40% of 5 situations right on the average
Anubis4
50% -
0.72 -
81.4 -
0.85-
50% of 8 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Maazz- plays

Across 123 matches Maazz- averages K/R 0.73 and ADR 78.4; the rating across the 73 rated matches is 0.98. Most room to improve: Opening duels won at 46%, better than only 10% of level 10 · 2,500-2,749 ELO players. Averages 16.1 kills per match with 50% headshots. The strongest map is Ancient with a 67% win rate in 21 matches. In 24 of 73 matches the rating was 1.10 or higher (33%), in 29 it was below 0.90. In 72 matches with detailed stats: 9 4Ks and 1 ace. Best month by rating: August 2026 at 1.03. Things go best on Ancient (+62 ELO, win rate 67%). Improved over the last three months: Rating +0.42, Win rate +7 pp. Got weaker: ADR −4.4, Headshots −3 pp. Unchanged in recent months: K/R at 0.72, ELO at 2,477. Last 30 days: 19 matches, win rate 47%, net ELO +20.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.