Maamllii

Kosovo
On FACEIT since 2024 284 matches tracked 106 matches in 30 days
ELO ▲ 51
2,228
30-day peak: 2,425
Rank EU
#124,244
Kosovo #1,159 in Kosovo
Last updated:

How does Maamllii play?

Rating 1.11 (from 247 matches) K/R 0.81 ADR 88.4 from 284 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 247 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 21% weak 0.75 to 0.89 15% very weak below 0.75 15%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More first kills per match than the level 10 · 2,001-2,249 ELO average.
Multi-killsEntry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (215 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

32% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 19%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 48%

Weapons and aim

Average
Where do the kills come from?

1.07 K/D and so slightly above the average (1.02).

Headshot rate 49%0 pp · Ø 49% right on the average
AWP share of kills 7%−4 pp · Ø 11% better than 39%
K/D 1.07+0.05 · Ø 1.02 better than 66%
Pistol kills per match 2.8
Knife kills 4 in 284 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.3%+2.0 pp · Ø 13.3% better than 88%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.6+0.3 · Ø 2.3 better than 80%
4Ks and aces 57x 4K, 5 aces in 215 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 36%+1 pp · Ø 35% better than 58%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 47%
Enemies flashed per round 0.44+0.16 · Ø 0.28 better than 85%
Deaths per round 76%+4 pp · Ø 72% better than 9%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.15, Rating +0.29, ADR +13.8, Headshots +3 pp, Win rate +13 pp
= Stayed the same
ELO at 2,380
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Best month: September 2026 with 0.90. Last 3 months: 0.84 (at the start 0.69). Clearly above the average (0.74).

Patterns

From the last 284 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −29 ELO
28 matches · 46% win rate
On Ancient −24 ELO
63 matches · 46% win rate
On Sundays +55 ELO, win rate 40%

Maamllii loses the most ELO on Inferno: −29 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 6 wins in a row · Inferno
  2. Highest rating in a match: 2.43 · Mirage
  3. Most kills in a match: 42 · Anubis

Maps in detail

from the last 284 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage79
46% better than 30%
0.81 better than 81%
89.0 better than 86%
1.12 better than 79%
54% of 372 duels better than 69%
33% of 30 situations better than 36%
Ancient63
46% better than 29%
0.79 better than 71%
88.5 better than 82%
1.12 better than 79%
51% of 285 duels right on the average
42% of 26 situations better than 59%
Dust 261
48% better than 38%
0.81 better than 79%
88.7 better than 84%
1.12 better than 77%
48% of 266 duels better than 31%
20% of 25 situations better than 10%
Anubis28
39% better than 13%
0.83 better than 89%
90.4 better than 92%
1.13 better than 83%
53% of 133 duels better than 61%
50% of 12 situations better than 80%
Inferno28
46% better than 24%
0.86 better than 89%
91.7 better than 89%
1.15 better than 81%
56% of 130 duels better than 73%
31% of 16 situations better than 34%
Cache13
46% -
0.82 -
86.0 -
1.07-
44% of 59 duels -
25% of 4 situations -
Nuke9
44% -
0.73 -
80.0 -
0.92-
52% of 46 duels -
17% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maamllii plays

Across 284 matches Maamllii averages K/R 0.81 and ADR 88.4; the rating across the 247 rated matches is 1.11. Biggest strength: 3K rounds at 6.1%, better than 96% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 76%, better than only 9% of level 10 · 2,001-2,249 ELO players. Averages 18.0 kills per match with 49% headshots. The strongest map is Dust 2 with a 48% win rate in 61 matches. In 119 of 247 matches the rating was 1.10 or higher (48%), in 75 it was below 0.90. In 215 matches with detailed stats: 57 4Ks and 5 aces. Best month by rating: September 2026 at 1.25. Maamllii loses the most ELO on Inferno (−29 ELO, win rate 46%). Things go best on Anubis (+30 ELO, win rate 39%). Match no. 2 of the day goes best: 54% win rate, −79 ELO. Improved over the last three months: K/R +0.15, Rating +0.29, ADR +13.8, Headshots +3 pp, Win rate +13 pp. Unchanged in recent months: ELO at 2,380. Last 30 days: 106 matches, win rate 53%, net ELO −61.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.