Maak

Guinea
On FACEIT since 2020 141 matches tracked 101 matches in 30 days
Last updated:

How does Maak play?

Rating 1.08 K/R 0.74 ADR 78.0 from 141 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 66%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 72%
Rating distribution from 141 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 31% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 86%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (50%).

Headshot rate 41%−9 pp · Ø 50% better than 8%
AWP share of kills 22%+11 pp · Ø 11% better than 88%
K/D 1.11+0.08 · Ø 1.03 better than 73%
Pistol kills per match 2.8
Knife kills 2 in 141 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly below the average (2.3).

2K rounds 13.5%+0.1 pp · Ø 13.4% better than 48%
3K rounds 4.4%+0.3 pp · Ø 4.1% better than 61%
MVPs per match 2.2−0.1 · Ø 2.3 better than 33%
4Ks and aces 21x 4K, 3 aces in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 32%−3 pp · Ø 35% better than 31%
Utility damage per round 3.7−0.5 · Ø 4.2 better than 40%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 47%
Deaths per round 67%−5 pp · Ø 72% better than 92%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether Maak is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 133 matches from the last 3 months and 8 before.

Kills per round (K/R)

0.77
AprMayJunJulAugSepOct

Best month: October 2026 with 0.77.

Patterns

From the last 141 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day +26 ELO
24 matches · 42% win rate
On Wednesdays ±0 ELO, win rate 45%

Maak loses the most ELO in match 3 of the day: +26 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.06 · Mirage
  2. Most kills in a match: 39 · Nuke
  3. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 141 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage41
54% better than 60%
0.76 better than 57%
79.5 better than 42%
1.09 better than 67%
64% of 173 duels better than 97%
48% of 29 situations better than 78%
Dust 235
57% better than 69%
0.75 better than 54%
79.6 better than 41%
1.11 better than 72%
48% of 148 duels better than 30%
29% of 34 situations better than 27%
Anubis16
44% better than 22%
0.75 right on the average
78.9 better than 37%
1.05 better than 52%
56% of 80 duels better than 72%
20% of 10 situations better than 13%
Inferno15
60% better than 69%
0.71 better than 28%
73.9 better than 11%
1.05 better than 44%
44% of 43 duels better than 11%
20% of 10 situations better than 13%
Ancient13
31% -
0.70 -
73.9 -
0.98-
51% of 37 duels -
45% of 11 situations -
Cache10
60% -
0.71 -
77.8 -
1.09-
60% of 35 duels -
43% of 7 situations -
Nuke10
40% -
0.75 -
76.8 -
1.09-
55% of 55 duels -
30% of 10 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maak plays

Across 141 matches Maak averages K/R 0.74, ADR 78.0 and a rating of 1.08. Biggest strength: Deaths per round at just 67% (lower is better), better than 92% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 16.4 kills per match with 41% headshots. The strongest map is Inferno with a 60% win rate in 15 matches. In 58 of 141 matches the rating was 1.10 or higher (41%), in 39 it was below 0.90. In 133 matches with detailed stats: 21 4Ks and 3 aces. Best month by rating: October 2026 at 1.12. Maak loses the most ELO in match 3 of the day (+26 ELO, win rate 42%). Things go best on Mirage (+124 ELO, win rate 54%). Match no. 2 of the day goes best: 59% win rate, +25 ELO. Last 30 days: 101 matches, win rate 53%, net ELO +52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.