Maaggnus

Denmark
On FACEIT since 2018 145 matches tracked 71 matches in 30 days
ELO ▲ 23
2,022
30-day peak: 2,117
Rank EU
#228,136
Denmark #4,800 in Denmark
Last updated:

How does Maaggnus play?

Rating 0.99 K/R 0.72 ADR 77.8 from 145 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 34%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 145 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 11% very weak below 0.75 30%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
EntryRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (125 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 49%−2 pp · Ø 51% better than 32%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (39%).

Clutch 1v1 won 33%−6 pp · Ø 39% better than 23%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 36%

Weapons and aim

Average
Where do the kills come from?

0.99 K/D and so just below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 62%
AWP share of kills 3%−9 pp · Ø 12% better than 19%
K/D 0.99−0.04 · Ø 1.03 better than 36%
Pistol kills per match 3.0
Zeus kills3 in 145 matches
Knife kills 2 in 145 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.6% of rounds and so slightly below the average (13.4%).

2K rounds 12.6%−0.8 pp · Ø 13.4% better than 29%
3K rounds 3.8%−0.3 pp · Ø 4.1% better than 38%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 20x 4K, 1 ace in 125 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.29).

Utility hit rate 31%−4 pp · Ø 35% better than 24%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.11−0.18 · Ø 0.29 better than 6%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.72, Rating at 0.99, ADR at 77.8, Headshots at 51%, Win rate at 49%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: August 2026 with 0.74. Last 3 months: 0.72 (at the start 0.73). Just below the average (0.74).

Patterns

From the last 145 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −58 ELO
23 matches · 43% win rate
On Ancient −54 ELO
32 matches · 50% win rate
In match 1 of the day −4 ELO
40 matches · 43% win rate

Maaggnus loses the most ELO in match 4 of the day: −58 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 5 wins in a row · Ancient
  2. Most kills in a match: 47 · Mirage
  3. Highest rating in a match: 2.17 · Nuke

Maps in detail

from the last 145 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
42% better than 19%
0.68 better than 22%
75.2 better than 21%
0.97 better than 29%
44% of 203 duels better than 16%
33% of 24 situations better than 37%
Inferno34
59% better than 63%
0.74 better than 44%
75.0 better than 15%
1.03 better than 38%
51% of 159 duels better than 35%
38% of 24 situations better than 44%
Ancient32
50% better than 41%
0.79 better than 73%
87.7 better than 80%
1.06 better than 61%
59% of 241 duels better than 88%
42% of 19 situations better than 62%
Nuke21
67% better than 82%
0.71 better than 29%
78.1 better than 30%
1.00 better than 34%
42% of 85 duels better than 7%
27% of 15 situations better than 17%
Mirage13
23% -
0.65 -
70.7 -
0.91-
32% of 79 duels -
25% of 12 situations -
Cache5
40% -
0.71 -
80.8 -
1.02-
35% of 23 duels -
50% of 2 situations -
Anubis4
25% -
0.49 -
60.0 -
0.55-
44% of 25 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maaggnus plays

Across 145 matches Maaggnus averages K/R 0.72, ADR 77.8 and a rating of 0.99. Biggest strength: Rounds with first kill at 12%, better than 75% of level 10 · 2,001-2,249 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 16.7 kills per match with 51% headshots. The strongest map is Nuke with a 67% win rate in 21 matches. In 50 of 145 matches the rating was 1.10 or higher (34%), in 60 it was below 0.90. In 125 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. Maaggnus loses the most ELO in match 4 of the day (−58 ELO, win rate 43%). Things go best in match 2 of the day (+33 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +33 ELO. Unchanged in recent months: K/R at 0.72, Rating at 0.99, ADR at 77.8, Headshots at 51%, Win rate at 49%. Last 30 days: 71 matches, win rate 51%, net ELO +4.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.