Maadaraa666

AF
95 matches tracked 54 matches in 30 days
Last updated:

How does Maadaraa666 play?

Rating 1.06 (from 73 matches) K/R 0.75 ADR 79.9 from 95 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with at least a normal rating (0.90 and up). 71%
Rating spread from 73 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 11% normal 0.90 to 1.09 37% weak 0.75 to 0.89 10% very weak below 0.75 19%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average.
Clutcher
better than most on level 7 midfield weaker than most

Opening

Average
The first duels of the round
Rounds with first kill 8%−2.0 pp better than 21%
Opening duels won 54%+4 pp better than 83%

Clutch

Strength
Last one alive
Clutch 1v1 won 47%+8 pp better than 89%
Clutch 1v2 won 34%+13 pp better than 98%
Clutch kills per match 2.3+0.6 better than 93%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−8 pp better than 10%
AWP share of kills 13%+3 pp better than 69%
K/D 1.08+0.09 better than 86%
Pistol kills per match 2.7

Impact

Strength
Damage and big rounds
Rounds with 2K 14.7%+1.7 pp better than 88%
Rounds with 3K 3.6%−0.3 pp better than 43%
MVPs per match 2.5+0.3 better than 86%
4Ks and aces 22x 4K, 0 aces in 94 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 43%
Utility damage per round 3.9−0.3 better than 47%
Enemies flashed per round 0.45+0.18 better than 88%
Rounds with a death 70%−3.0 pp better than 82%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
Nothing clear
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Last 3 months compared with the first months with matches.

Kills per round (K/R)

0.71
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 95 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Ancient
  2. Longest win streak: 8 wins in a row · Inferno
  3. Highest rating in a match: 1.91 · Dust 2

Maps in detail

from the last 95 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 230
50% level
0.78 better than 81%
82.0 better than 67%
1.09–
58% of 96 duels better than 89%
31% of 29 situations better than 31%
Mirage20
65% better than 92%
0.77 better than 75%
81.9 better than 67%
1.08–
48% of 80 duels better than 38%
79% of 19 situations better than 99%
Anubis17
47% better than 34%
0.66 better than 24%
72.3 better than 17%
0.96–
56% of 48 duels better than 81%
55% of 11 situations better than 83%
Ancient13
54% –
0.77 –
84.4 –
1.07–
58% of 36 duels –
33% of 6 situations –
Nuke7
57% –
0.77 –
71.7 –
1.01–
58% of 24 duels –
33% of 3 situations –
Cache5
40% –
0.83 –
86.1 –
1.23–
64% of 14 duels –
57% of 7 situations –

Compared with players on the same level who have at least 15 matches on the map.

How Maadaraa666 plays

Across 95 matches Maadaraa666 averages K/R 0.75 and ADR 79.9; the rating across the 73 rated matches is 1.06. Biggest strength: Clutch 1v1 won at 47%. That is better than 89% of players on level 7. Most room to improve: Headshot rate at 38%. That is better than only 10% of players on level 7. On average 16.9 kills per match, 38% of them headshots. The strongest map is Mirage with a 65% win rate in 20 matches. In 25 of 73 matches the rating was 1.10 or higher (34%), in 21 it was below 0.90. In 94 matches with detailed stats: 22 4Ks and 0 aces. Best month by rating: September 2026 at 1.12. Things go best on Dust 2 (+33 ELO, win rate 50%). Last 30 days: 54 matches, win rate 52%, ELO balance +147.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.