Maaaksim6767

Uzbekistan
On FACEIT since 2026 315 matches tracked 102 matches in 30 days
ELO ▲ 430
2,466
30-day peak: 2,466
Rank EU
#59,361
Uzbekistan #255 in Uzbekistan
Last updated:

How does Maaaksim6767 play?

Rating 1.07 (from 314 matches) K/R 0.77 ADR 85.3 from 315 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 314 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 22% good 1.10 to 1.29 18% normal 0.90 to 1.09 23% weak 0.75 to 0.89 15% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (251 matches).

2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 54%+3 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

29% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 29%−10 pp · Ø 39% better than 10%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 68%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 3%−8 pp · Ø 11% better than 17%
K/D 1.08+0.05 · Ø 1.03 better than 64%
Pistol kills per match 3.1
Knife kills 5 in 315 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.4%).

2K rounds 14.2%+0.8 pp · Ø 13.4% better than 67%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 57x 4K, 1 ace in 251 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 31%−4 pp · Ø 35% better than 25%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 21%
Enemies flashed per round 0.21−0.09 · Ø 0.30 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +103
= Stayed the same
K/R at 0.77, Rating at 1.06, ADR at 85.3
▼ Got worse
Win rate −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.83
MayJunJulAugSepOct

Best month: October 2026 with 0.83. Last 3 months: 0.77 (at the start 0.78). Slightly above the average (0.74).

Patterns

From the last 315 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −54 ELO
40 matches · 55% win rate
On Mirage −36 ELO
92 matches · 49% win rate
Between 0:00 and 6:00 +38 ELO, win rate 46%
On Mondays −13 ELO, win rate 37%

Maaaksim6767 loses the most ELO on Anubis: −54 ELO, 55% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Anubis
  2. Highest rating in a match: 2.86 · Ancient
  3. Most kills in a match: 57 · Ancient

Maps in detail

from the last 315 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage92
49% better than 40%
0.76 better than 57%
86.3 better than 73%
1.05 better than 54%
51% of 413 duels right on the average
39% of 54 situations better than 53%
Dust 251
43% better than 21%
0.77 better than 64%
86.5 better than 75%
1.07 better than 60%
55% of 200 duels better than 67%
26% of 35 situations better than 21%
Ancient45
53% right on the average
0.78 better than 66%
86.0 better than 72%
1.05 better than 54%
56% of 164 duels better than 74%
24% of 37 situations better than 17%
Anubis40
55% better than 60%
0.78 better than 67%
85.6 better than 72%
1.08 better than 63%
52% of 149 duels right on the average
39% of 31 situations better than 56%
Cache40
55% -
0.75 -
81.2 -
1.04-
53% of 90 duels -
33% of 30 situations -
Nuke29
59% better than 62%
0.83 better than 79%
87.2 better than 71%
1.16 better than 79%
56% of 94 duels better than 68%
24% of 17 situations better than 14%
Inferno18
61% better than 72%
0.77 better than 57%
81.2 better than 42%
1.08 right on the average
54% of 50 duels right on the average
26% of 19 situations better than 22%

Compared with players on the same level who have at least 15 matches on the map.

How Maaaksim6767 plays

Across 315 matches Maaaksim6767 averages K/R 0.77 and ADR 85.3; the rating across the 314 rated matches is 1.07. Biggest strength: Headshot rate at 55%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 29%, better than only 10% of level 10 · 2,250-2,499 ELO players. Averages 17.2 kills per match with 55% headshots. The strongest map is Inferno with a 61% win rate in 18 matches. In 137 of 314 matches the rating was 1.10 or higher (44%), in 104 it was below 0.90. In 251 matches with detailed stats: 57 4Ks and 1 ace. Best month by rating: October 2026 at 1.16. Maaaksim6767 loses the most ELO on Anubis (−54 ELO, win rate 55%). Things go best on Ancient (+20 ELO, win rate 53%). Improved over the last three months: Headshots +7 pp, ELO +103. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.77, Rating at 1.06, ADR at 85.3. Last 30 days: 102 matches, win rate 53%, net ELO −11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.