Maaaasyaaaaa

Israel
120 matches tracked
Last updated:

How does Maaaasyaaaaa play?

Rating 0.99 K/R 0.72 ADR 76.7 from 120 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 120 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 23% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 20%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More 1v1 and 1v2 wins than the level 7 average. Higher headshot rate than the level 7 average.
AWPerClutcherHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (49 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 54%

Clutch

Strength
Last one alive

34% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 63%
Clutch 1v2 won 34%+13 pp · Ø 21% better than 98%
Clutch kills per match 2.1+0.4 · Ø 1.7 better than 87%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so clearly above the average (47%).

Headshot rate 52%+5 pp · Ø 47% better than 83%
AWP share of kills 21%+10 pp · Ø 11% better than 86%
K/D 0.980.00 · Ø 0.98 right on the average
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 12.8%−0.1 pp · Ø 12.9% better than 46%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 61%
MVPs per match 2.3+0.1 · Ø 2.2 better than 66%
4Ks and aces 10x 4K, 0 aces in 49 matches

Utility and deaths

Average
Nades, flashes and deaths

0.88 enemies flashed per round and so well above the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 31%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 62%
Enemies flashed per round 0.88+0.62 · Ø 0.26 better than 99%
Deaths per round 73%0 pp · Ø 73% right on the average

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Rating +0.05
= Stayed the same
K/R at 0.72, ADR at 76.9, Win rate at 45%
▼ Got worse
Headshots −4 pp, ELO −178

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.72
MayJunJulAugSepOct

Last 3 months: 0.72 (at the start 0.71). Just above the average (0.71).

Patterns

From the last 120 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −55 ELO
22 matches · 32% win rate
On Ancient −25 ELO
23 matches · 48% win rate
On Sundays −28 ELO, win rate 30%

Maaaasyaaaaa loses the most ELO on Dust 2: −55 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Mirage
  2. Highest rating in a match: 1.81 · Ancient
  3. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 120 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage37
43% better than 27%
0.73 better than 60%
76.9 better than 42%
1.00 better than 57%
51% of 208 duels better than 57%
26% of 19 situations better than 21%
Ancient23
48% better than 43%
0.73 better than 54%
79.8 better than 49%
1.04 better than 68%
48% of 98 duels better than 37%
50% of 16 situations better than 80%
Dust 222
32% better than 4%
0.73 better than 57%
76.1 better than 33%
1.04 better than 68%
52% of 109 duels better than 62%
43% of 14 situations better than 64%
Inferno16
50% right on the average
0.71 right on the average
79.0 right on the average
0.98 better than 46%
61% of 72 duels better than 91%
50% of 10 situations better than 76%
Nuke11
45% -
0.67 -
72.3 -
0.95-
38% of 45 duels -
33% of 3 situations -
Cache8
38% -
0.64 -
72.8 -
0.79-
50% of 40 duels -
25% of 4 situations -
Anubis3
100% -
0.74 -
73.0 -
1.01-
35% of 17 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Maaaasyaaaaa plays

Across 120 matches Maaaasyaaaaa averages K/R 0.72, ADR 76.7 and a rating of 0.99. Biggest strength: Headshot rate at 52%, better than 83% of level 7 players. Averages 16.1 kills per match with 52% headshots. The strongest map is Inferno with a 50% win rate in 16 matches. In 45 of 120 matches the rating was 1.10 or higher (38%), in 50 it was below 0.90. In 49 matches with detailed stats: 10 4Ks and 0 aces. Maaaasyaaaaa loses the most ELO on Dust 2 (−55 ELO, win rate 32%). Things go best on Mirage (+1 ELO, win rate 43%). Match no. 1 of the day goes best: 55% win rate, −25 ELO. Improved over the last three months: Rating +0.05. Got weaker: Headshots −4 pp, ELO −178. Unchanged in recent months: K/R at 0.72, ADR at 76.9, Win rate at 45%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.