MaYJeR

Uzbekistan
On FACEIT since 2020 192 matches tracked 81 matches in 30 days
ELO ▲ 97
2,017
30-day peak: 2,201
Rank EU
#231,897
Uzbekistan #1,475 in Uzbekistan
Last updated:

How does MaYJeR play?

Rating 0.98 K/R 0.72 ADR 82.4 from 192 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 62%
Rating distribution from 192 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 11% good 1.10 to 1.29 20% normal 0.90 to 1.09 29% weak 0.75 to 0.89 12% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average.
EntryHeadshots
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 53%+2 pp · Ø 51% better than 67%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 28%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 29%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

54% headshots and so clearly above the average (49%).

Headshot rate 54%+5 pp · Ø 49% better than 79%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 0.97−0.05 · Ø 1.02 better than 29%
Pistol kills per match 2.5
Knife kills 9 in 192 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 12.4% of rounds and so slightly below the average (13.3%).

2K rounds 12.4%−0.9 pp · Ø 13.3% better than 24%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 48%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 32x 4K, 3 aces in 192 matches

Utility and deaths

Average
Nades, flashes and deaths

49% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 49%+14 pp · Ø 35% better than 99%
Utility damage per round 6.3+2.1 · Ø 4.2 better than 91%
Enemies flashed per round 0.47+0.19 · Ø 0.28 better than 89%
Deaths per round 74%+2 pp · Ø 72% better than 24%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MaYJeR is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 192 matches, all from the last 3 months.

Kills per round (K/R)

0.65
AugSepOct

Best month: August 2026 with 0.78.

Patterns

From the last 192 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −139 ELO
45 matches · 67% win rate
On Mirage −33 ELO
47 matches · 49% win rate
On Thursdays ±0 ELO, win rate 40%

MaYJeR loses the most ELO on Dust 2: −139 ELO, 67% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 2.53 · Inferno
  3. Longest win streak: 8 wins in a row · Ancient

Maps in detail

from the last 192 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage47
49% better than 40%
0.73 right on the average
82.6 better than 62%
1.01 better than 46%
57% of 238 duels better than 83%
31% of 26 situations better than 29%
Dust 245
67% better than 93%
0.75 better than 55%
85.2 better than 71%
1.03 right on the average
55% of 235 duels better than 71%
46% of 26 situations better than 74%
Anubis31
35% better than 8%
0.63 better than 7%
72.7 better than 10%
0.85 better than 3%
49% of 148 duels better than 36%
28% of 18 situations better than 27%
Ancient30
47% better than 34%
0.70 better than 28%
79.0 better than 35%
0.96 better than 26%
53% of 154 duels better than 60%
19% of 16 situations better than 9%
Nuke21
57% better than 58%
0.76 right on the average
86.9 better than 71%
1.05 better than 48%
47% of 99 duels better than 23%
46% of 13 situations better than 66%
Inferno11
64% -
0.72 -
91.0 -
0.97-
56% of 87 duels -
33% of 3 situations -
Cache7
43% -
0.77 -
92.6 -
1.02-
42% of 33 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaYJeR plays

Across 192 matches MaYJeR averages K/R 0.72, ADR 82.4 and a rating of 0.98. Biggest strength: Utility hit rate at 49%, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Deaths per round at 74%, better than only 24% of level 10 · 2,001-2,249 ELO players. Averages 15.4 kills per match with 54% headshots. The strongest map is Dust 2 with a 67% win rate in 45 matches. In 63 of 192 matches the rating was 1.10 or higher (33%), in 73 it was below 0.90. In 192 matches with detailed stats: 32 4Ks and 3 aces. Best month by rating: August 2026 at 1.07. MaYJeR loses the most ELO on Dust 2 (−139 ELO, win rate 67%). Things go best on Anubis (+60 ELO, win rate 35%). Match no. 1 of the day goes best: 61% win rate, −5 ELO. Last 30 days: 81 matches, win rate 48%, net ELO −113.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.