MaKeDoon

Russia
199 matches tracked 20 matches in 30 days
Last updated:

How does MaKeDoon play?

Rating 0.99 (from 163 matches) K/R 0.71 ADR 75.8 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 21% normal 0.90 to 1.09 28% weak 0.75 to 0.89 20% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (124 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 50%+1 pp · Ø 49% better than 47%

Clutch

Average
Last one alive

33% of 1v1s won and so clearly below the average (38%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 24%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 37%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 27%
AWP share of kills 22%+11 pp · Ø 11% better than 90%
K/D 1.02+0.05 · Ø 0.97 better than 59%
Pistol kills per match 2.4
Knife kills 2 in 199 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so slightly below the average (2.2).

2K rounds 13.2%+0.4 pp · Ø 12.8% better than 52%
3K rounds 3.8%0.0 pp · Ø 3.8% right on the average
MVPs per match 2.1−0.1 · Ø 2.2 better than 36%
4Ks and aces 17x 4K, 0 aces in 124 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+1 pp · Ø 36% better than 62%
Utility damage per round 3.0−1.1 · Ø 4.1 better than 21%
Enemies flashed per round 0.10−0.17 · Ø 0.27 better than 7%
Deaths per round 69%−4 pp · Ø 73% better than 86%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.07, ELO +153
= Stayed the same
K/R at 0.71, ADR at 77.0, Headshots at 44%, Win rate at 54%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: August 2026 with 0.76. Last 3 months: 0.71 (at the start 0.69). Right on the average (0.71).

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −30 ELO
44 matches · 48% win rate
On Mirage −29 ELO
27 matches · 48% win rate
Between 6:00 and 12:00 +2 ELO, win rate 32%
On Fridays −33 ELO, win rate 42%

MaKeDoon loses the most ELO on Dust 2: −30 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Inferno
  2. Most kills in a match: 33 · Nuke
  3. Longest win streak: 8 wins in a row · Nuke

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis49
47% better than 39%
0.71 better than 43%
75.9 better than 31%
0.97 better than 39%
50% of 222 duels right on the average
28% of 25 situations better than 26%
Dust 244
48% better than 42%
0.66 better than 19%
71.5 better than 11%
0.93 better than 22%
49% of 123 duels better than 41%
21% of 14 situations better than 12%
Ancient32
56% better than 68%
0.73 better than 55%
79.0 better than 44%
0.99 right on the average
49% of 127 duels better than 41%
32% of 19 situations better than 35%
Mirage27
48% better than 41%
0.68 better than 28%
73.5 better than 20%
0.97 better than 37%
48% of 108 duels better than 37%
64% of 11 situations better than 96%
Inferno20
85% better than 99%
0.77 better than 76%
81.4 better than 64%
1.12 better than 83%
60% of 86 duels better than 89%
78% of 9 situations better than 99%
Nuke18
50% better than 34%
0.72 better than 35%
75.6 better than 23%
1.02-
54% of 41 duels better than 60%
40% of 15 situations right on the average
Cache8
75% -
0.77 -
78.9 -
1.05-
49% of 37 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaKeDoon plays

Across 199 matches MaKeDoon averages K/R 0.71 and ADR 75.8; the rating across the 163 rated matches is 0.99. Biggest strength: Deaths per round at just 69% (lower is better), better than 86% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 21% of level 8 players. Averages 15.7 kills per match with 43% headshots. The strongest map is Inferno with a 85% win rate in 20 matches. In 55 of 163 matches the rating was 1.10 or higher (34%), in 63 it was below 0.90. In 124 matches with detailed stats: 17 4Ks and 0 aces. Best month by rating: August 2026 at 1.07. MaKeDoon loses the most ELO on Dust 2 (−30 ELO, win rate 48%). Things go best in match 2 of the day (+29 ELO, win rate 61%). Match no. 1 of the day goes best: 63% win rate, −29 ELO. Improved over the last three months: Rating +0.07, ELO +153. Unchanged in recent months: K/R at 0.71, ADR at 77.0, Headshots at 44%, Win rate at 54%. Last 30 days: 20 matches, win rate 45%, net ELO −30.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.