MaIytka

Russia
174 matches tracked
Last updated:

How does MaIytka play?

Rating 1.01 K/R 0.73 ADR 82.8 from 174 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 70%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 174 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 13% good 1.10 to 1.29 21% normal 0.90 to 1.09 26% weak 0.75 to 0.89 14% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average.
Multi-kills
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (89 matches).

Level 5

Compared with 667 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so slightly above the average (49%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+2 pp · Ø 49% better than 67%

Clutch

Average
Last one alive

43% of 1v1s won and so slightly above the average (39%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 44%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 41%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so clearly below the average (44%).

Headshot rate 41%−3 pp · Ø 44% better than 36%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98+0.01 · Ø 0.97 better than 60%
Pistol kills per match 2.1
Knife kills 2 in 174 matches

Impact

Average
Damage and big rounds

2.3 MVPs per match and so slightly above the average (2.2).

2K rounds 11.8%−1.1 pp · Ø 12.9% better than 29%
3K rounds 4.2%+0.5 pp · Ø 3.7% better than 76%
MVPs per match 2.3+0.1 · Ø 2.2 better than 77%
4Ks and aces 25x 4K, 1 ace in 89 matches

Utility and deaths

Average
Nades, flashes and deaths

4.6 utility damage per round and so well above the average (3.8).

Utility hit rate 37%+2 pp · Ø 35% better than 67%
Utility damage per round 4.6+0.8 · Ø 3.8 better than 71%
Enemies flashed per round 0.29+0.04 · Ø 0.25 better than 66%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 84.3
▼ Got worse
Win rate −4 pp, ELO −333

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.74. Last 3 months: 0.73 (at the start 0.74). Just above the average (0.71).

Patterns

From the last 174 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −141 ELO
58 matches · 53% win rate
In match 3 of the day −26 ELO
25 matches · 40% win rate
Between 6:00 and 12:00 −24 ELO, win rate 43%
On Sundays −58 ELO, win rate 50%

MaIytka loses the most ELO on Mirage: −141 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Mirage
  2. Highest rating in a match: 2.06 · Dust 2
  3. Most kills in a match: 57 · Dust 2

Maps in detail

from the last 174 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
53% better than 64%
0.73 better than 64%
81.8 better than 71%
0.98 better than 55%
51% of 222 duels better than 61%
32% of 25 situations better than 32%
Dust 253
55% better than 70%
0.77 better than 85%
87.2 better than 91%
1.06 better than 81%
50% of 250 duels better than 55%
48% of 27 situations better than 79%
Anubis32
56% better than 68%
0.74 better than 69%
82.0 better than 73%
1.03 better than 71%
46% of 153 duels better than 33%
35% of 17 situations better than 45%
Ancient15
53% better than 58%
0.72 better than 59%
83.0 better than 76%
1.01 better than 67%
54% of 65 duels better than 79%
29% of 7 situations better than 31%
Nuke15
60% better than 74%
0.66 better than 23%
74.3 better than 30%
0.91 better than 26%
44% of 41 duels better than 21%
30% of 10 situations better than 28%

Compared with players on the same level who have at least 15 matches on the map.

How MaIytka plays

Across 174 matches MaIytka averages K/R 0.73, ADR 82.8 and a rating of 1.01. Biggest strength: 3K rounds at 4.2%, better than 76% of level 5 players. Averages 16.2 kills per match with 41% headshots. The strongest map is Nuke with a 60% win rate in 15 matches. In 64 of 174 matches the rating was 1.10 or higher (37%), in 64 it was below 0.90. In 89 matches with detailed stats: 25 4Ks and 1 ace. Best month by rating: July 2026 at 1.02. MaIytka loses the most ELO on Mirage (−141 ELO, win rate 53%). Things go best on Dust 2 (+158 ELO, win rate 55%). Match no. 2 of the day goes best: 62% win rate, −25 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −4 pp, ELO −333. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 84.3. Last 30 days: 1 matches, win rate 0%, net ELO −25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.