MaFF1N-

Bulgaria
On FACEIT since 2023 259 matches tracked 62 matches in 30 days
ELO ▲ 255
3,408
30-day peak: 3,529
Rank EU ▼ 587 places
#1,506
Bulgaria #12 in Bulgaria
30 days · prev. #919 · best #919
Last updated:

How does MaFF1N- play?

Rating 0.98 K/R 0.65 ADR 69.8 from 259 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 15%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 259 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 21% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (188 matches).

3,000-3,499 ELO

Compared with 6,811 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (11%).

Rounds with first kill 7%−4 pp · Ø 11% better than 5%
Opening duels won 48%−4 pp · Ø 52% better than 15%

Clutch

Average
Last one alive

42% of 1v1s won and so just above the average (40%).

Clutch 1v1 won 42%+2 pp · Ø 40% better than 65%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 44%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 63%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so slightly below the average (1.07).

Headshot rate 51%−2 pp · Ø 53% better than 38%
AWP share of kills 18%+6 pp · Ø 12% better than 78%
K/D 1.01−0.06 · Ø 1.07 better than 24%
Pistol kills per match 2.5
Knife kills 1 in 259 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.8% of rounds and so well below the average (4.2%).

2K rounds 11.0%−2.6 pp · Ø 13.6% better than 3%
3K rounds 2.8%−1.4 pp · Ø 4.2% better than 3%
MVPs per match 1.9−0.5 · Ø 2.4 better than 4%
4Ks and aces 25x 4K, 2 aces in 188 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (70%). Lower is better.

Utility hit rate 40%+6 pp · Ø 34% better than 89%
Utility damage per round 3.9+0.1 · Ø 3.8 better than 52%
Enemies flashed per round 0.26−0.06 · Ø 0.32 better than 31%
Deaths per round 65%−5 pp · Ø 70% better than 94%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
ELO +417
= Stayed the same
Rating at 0.97, Win rate at 56%
▼ Got worse
K/R −0.04, ADR −6.2, Headshots −5 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.68. Last 3 months: 0.64 (at the start 0.68). Well below the average (0.75).

Patterns

From the last 259 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −72 ELO
61 matches · 51% win rate
On Mondays −61 ELO, win rate 41%

MaFF1N- loses the most ELO on Ancient: −72 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Anubis
  2. Longest win streak: 8 wins in a row · Anubis
  3. Highest rating in a match: 2.28 · Dust 2

Maps in detail

from the last 259 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 290
57% better than 58%
0.63 better than 5%
68.1 better than 2%
0.96 better than 15%
48% of 316 duels better than 25%
38% of 61 situations better than 46%
Ancient61
51% better than 35%
0.62 better than 3%
66.7 better than 1%
0.94 better than 13%
44% of 204 duels better than 9%
39% of 51 situations better than 51%
Anubis42
62% better than 71%
0.67 better than 14%
71.1 better than 6%
1.00 better than 28%
49% of 144 duels better than 30%
49% of 39 situations better than 72%
Mirage42
60% better than 71%
0.70 better than 22%
74.8 better than 15%
1.03 better than 37%
45% of 168 duels better than 11%
44% of 25 situations better than 67%
Nuke15
53% better than 32%
0.67 better than 9%
68.5 better than 2%
0.97 better than 14%
46% of 61 duels better than 15%
50% of 14 situations better than 74%
Inferno9
56% -
0.71 -
80.8 -
1.07-
57% of 30 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaFF1N- plays

Across 259 matches MaFF1N- averages K/R 0.65, ADR 69.8 and a rating of 0.98. Biggest strength: Deaths per round at just 65% (lower is better), better than 94% of level 10 · 3,000-3,499 ELO players. Most room to improve: Damage per round (ADR) at 69.8, better than only 2% of level 10 · 3,000-3,499 ELO players. Averages 14.2 kills per match with 51% headshots. The strongest map is Anubis with a 62% win rate in 42 matches. In 93 of 259 matches the rating was 1.10 or higher (36%), in 109 it was below 0.90. In 188 matches with detailed stats: 25 4Ks and 2 aces. Best month by rating: July 2026 at 0.99. MaFF1N- loses the most ELO on Ancient (−72 ELO, win rate 51%). Things go best in match 3 of the day (+159 ELO, win rate 64%). Match no. 3 of the day goes best: 64% win rate, +159 ELO. Improved over the last three months: ELO +417. Got weaker: K/R −0.04, ADR −6.2, Headshots −5 pp. Unchanged in recent months: Rating at 0.97, Win rate at 56%. Last 30 days: 62 matches, win rate 56%, net ELO +211.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.