MaCKyJlaH666

Belarus
On FACEIT since 2021 328 matches tracked 117 matches in 30 days
ELO ▼ 24
2,556
30-day peak: 2,594
Rank EU
#43,426
Belarus #1,059 in Belarus
Last updated:

How does MaCKyJlaH666 play?

Rating 1.15 K/R 0.83 ADR 90.4 from 328 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.15
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 328 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 25% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 12% very weak below 0.75 12%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,500-2,749 ELO average. More first kills per match than the level 10 · 2,500-2,749 ELO average. More damage per round than the level 10 · 2,500-2,749 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (262 matches).

2,500-2,749 ELO

Compared with 2,483 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (11%).

Rounds with first kill 13%+2 pp · Ø 11% better than 83%
Opening duels won 54%+2 pp · Ø 52% better than 67%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 23%+2 pp · Ø 21% better than 61%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

1.14 K/D and so clearly above the average (1.04).

Headshot rate 54%+3 pp · Ø 51% better than 71%
AWP share of kills 10%−2 pp · Ø 12% better than 54%
K/D 1.14+0.10 · Ø 1.04 better than 77%
Pistol kills per match 3.5
Knife kills 3 in 328 matches

Impact

Strength
Damage and big rounds

2.9 MVPs per match and so well above the average (2.4).

2K rounds 15.0%+1.6 pp · Ø 13.4% better than 80%
3K rounds 5.7%+1.5 pp · Ø 4.2% better than 92%
MVPs per match 2.9+0.5 · Ø 2.4 better than 92%
4Ks and aces 82x 4K, 18 aces in 262 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 75%
Utility damage per round 3.5−0.6 · Ø 4.1 better than 34%
Enemies flashed per round 0.28−0.02 · Ø 0.30 better than 45%
Deaths per round 73%+1 pp · Ø 72% better than 26%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
K/R +0.11, Rating +0.17, ADR +11.0, Win rate +7 pp
= Stayed the same
ELO at 2,556
▼ Got worse
Headshots −2 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.85
MayJunJulAugSepOct

Best month: August 2026 with 0.90. Last 3 months: 0.85 (at the start 0.74). Well above the average (0.74).

Patterns

From the last 328 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −150 ELO
49 matches · 53% win rate
On Ancient −70 ELO
65 matches · 48% win rate
Between 12:00 and 18:00 −77 ELO, win rate 46%
On Sundays ±0 ELO, win rate 45%

MaCKyJlaH666 loses the most ELO on Anubis: −150 ELO, 53% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Mirage
  2. Longest win streak: 6 wins in a row · Dust 2
  3. Most kills in a match: 37 · Dust 2

Maps in detail

from the last 328 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage108
56% better than 64%
0.86 better than 89%
92.9 better than 92%
1.21 better than 90%
56% of 580 duels better than 75%
47% of 51 situations better than 75%
Dust 277
43% better than 19%
0.84 better than 85%
90.8 better than 86%
1.14 better than 77%
53% of 435 duels better than 55%
26% of 47 situations better than 18%
Ancient65
48% better than 34%
0.81 better than 75%
89.1 better than 80%
1.12 better than 72%
54% of 337 duels better than 59%
42% of 43 situations better than 61%
Anubis49
53% right on the average
0.77 better than 61%
86.7 better than 76%
1.07 better than 57%
51% of 296 duels better than 42%
45% of 22 situations better than 66%
Cache19
63% -
0.84 -
92.3 -
1.20-
53% of 101 duels -
8% of 12 situations -
Nuke8
63% -
0.71 -
78.6 -
0.99-
44% of 43 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MaCKyJlaH666 plays

Across 328 matches MaCKyJlaH666 averages K/R 0.83, ADR 90.4 and a rating of 1.15. Biggest strength: 3K rounds at 5.7%, better than 92% of level 10 · 2,500-2,749 ELO players. Averages 18.7 kills per match with 54% headshots. The strongest map is Cache with a 63% win rate in 19 matches. In 173 of 328 matches the rating was 1.10 or higher (53%), in 79 it was below 0.90. In 262 matches with detailed stats: 82 4Ks and 18 aces. Best month by rating: August 2026 at 1.24. MaCKyJlaH666 loses the most ELO on Anubis (−150 ELO, win rate 53%). Things go best on Mirage (+203 ELO, win rate 56%). Match no. 2 of the day goes best: 60% win rate, +13 ELO. Improved over the last three months: K/R +0.11, Rating +0.17, ADR +11.0, Win rate +7 pp. Got weaker: Headshots −2 pp. Unchanged in recent months: ELO at 2,556. Last 30 days: 117 matches, win rate 50%, net ELO −47.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.