M_de_Riscal

St. Pierre & Miquelon
On FACEIT since 2021 262 matches tracked 71 matches in 30 days
ELO ▲ 65
2,252
30-day peak: 2,398
Rank EU
#115,763
St. Pierre & Miquelon #32 in St. Pierre & Miquelon
Last updated:

How does M_de_Riscal play?

Rating 1.09 (from 242 matches) K/R 0.77 ADR 84.3 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 69%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 242 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 22% normal 0.90 to 1.09 18% weak 0.75 to 0.89 16% very weak below 0.75 17%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,250-2,499 ELO average.
Entry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (190 matches).

2,250-2,499 ELO

Compared with 2,157 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 73%
Opening duels won 55%+4 pp · Ø 51% better than 76%

Clutch

Strength
Last one alive

30% of 1v2s won and so clearly above the average (22%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 88%
Clutch 1v2 won 30%+8 pp · Ø 22% better than 91%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 27%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 56%
AWP share of kills 10%−1 pp · Ø 11% better than 53%
K/D 1.08+0.05 · Ø 1.03 better than 62%
Pistol kills per match 2.8
Knife kills 6 in 262 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.6% of rounds and so clearly above the average (13.4%).

2K rounds 14.6%+1.2 pp · Ø 13.4% better than 75%
3K rounds 4.3%+0.2 pp · Ø 4.1% better than 56%
MVPs per match 2.5+0.2 · Ø 2.3 better than 67%
4Ks and aces 40x 4K, 3 aces in 190 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (35%).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 4.3+0.1 · Ø 4.2 better than 56%
Enemies flashed per round 0.32+0.03 · Ø 0.29 better than 60%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +9 pp, ELO +359
= Stayed the same
K/R at 0.78, Rating at 1.09, ADR at 85.2
▼ Got worse
Headshots −5 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: August 2026 with 0.82. Last 3 months: 0.78 (at the start 0.75). Slightly above the average (0.74).

Patterns

From the last 262 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −19 ELO
90 matches · 43% win rate
Between 12:00 and 18:00 +26 ELO, win rate 37%
On Tuesdays +9 ELO, win rate 43%

M_de_Riscal loses the most ELO on Mirage: −19 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 45 · Ancient
  2. Longest win streak: 6 wins in a row · Mirage
  3. Highest rating in a match: 2.32 · Mirage

Maps in detail

from the last 262 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage90
43% better than 18%
0.75 right on the average
83.1 better than 60%
1.08 better than 63%
50% of 421 duels better than 42%
58% of 40 situations better than 92%
Dust 256
55% better than 62%
0.73 better than 43%
80.0 better than 44%
1.01 better than 39%
55% of 229 duels better than 70%
39% of 36 situations better than 53%
Ancient48
63% better than 83%
0.83 better than 84%
88.7 better than 81%
1.16 better than 83%
63% of 225 duels better than 94%
33% of 27 situations better than 38%
Anubis30
50% better than 40%
0.83 better than 83%
89.2 better than 84%
1.17 better than 83%
55% of 160 duels better than 68%
38% of 21 situations right on the average
Nuke15
60% better than 65%
0.78 better than 58%
85.4 better than 63%
1.07 better than 53%
54% of 84 duels better than 57%
50% of 8 situations better than 76%
Cache11
36% -
0.86 -
85.9 -
1.19-
53% of 68 duels -
38% of 8 situations -
Inferno10
50% -
0.71 -
80.8 -
0.96-
61% of 36 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M_de_Riscal plays

Across 262 matches M_de_Riscal averages K/R 0.77 and ADR 84.3; the rating across the 242 rated matches is 1.09. Biggest strength: Clutch 1v1 won at 47%, better than 88% of level 10 · 2,250-2,499 ELO players. Averages 17.7 kills per match with 51% headshots. The strongest map is Ancient with a 63% win rate in 48 matches. In 119 of 242 matches the rating was 1.10 or higher (49%), in 79 it was below 0.90. In 190 matches with detailed stats: 40 4Ks and 3 aces. Best month by rating: August 2026 at 1.14. M_de_Riscal loses the most ELO on Mirage (−19 ELO, win rate 43%). Things go best on Ancient (+102 ELO, win rate 63%). Match no. 4 of the day goes best: 59% win rate, −36 ELO. Improved over the last three months: Win rate +9 pp, ELO +359. Got weaker: Headshots −5 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.09, ADR at 85.2. Last 30 days: 71 matches, win rate 56%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.