M_achman

Georgia
On FACEIT since 2021 225 matches tracked 79 matches in 30 days
Last updated:
Next update possible in 3m 20s

How does M_achman play?

Rating 0.89 K/R 0.64 ADR 71.5 from 225 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 2%
0.89
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 42%
Rating distribution from 225 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 10% good 1.10 to 1.29 11% normal 0.90 to 1.09 20% weak 0.75 to 0.89 26% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,500-2,749 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).

2,500-2,749 ELO

Compared with 2,449 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so well below the average (52%).

Rounds with first kill 10%−1 pp · Ø 11% better than 43%
Opening duels won 46%−6 pp · Ø 52% better than 9%

Clutch

Weakness
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 2%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 26%
Clutch kills per match 1.0−0.6 · Ø 1.6 better than 3%

Weapons and aim

Average
Where do the kills come from?

0.87 K/D and so clearly below the average (1.04).

Headshot rate 49%−2 pp · Ø 51% better than 38%
AWP share of kills 5%−7 pp · Ø 12% better than 29%
K/D 0.87−0.17 · Ø 1.04 better than 2%
Pistol kills per match 1.8
Knife kills 2 in 225 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (4.2%).

2K rounds 11.5%−2.1 pp · Ø 13.6% better than 7%
3K rounds 2.9%−1.3 pp · Ø 4.2% better than 5%
MVPs per match 1.9−0.5 · Ø 2.4 better than 6%
4Ks and aces 16x 4K, 1 ace in 133 matches

Utility and deaths

Average
Nades, flashes and deaths

0.48 enemies flashed per round and so well above the average (0.30).

Utility hit rate 28%−7 pp · Ø 35% better than 11%
Utility damage per round 3.4−0.7 · Ø 4.1 better than 32%
Enemies flashed per round 0.48+0.18 · Ø 0.30 better than 90%
Deaths per round 74%+3 pp · Ø 71% better than 16%

Progress

One value per month, dashed line is the level 10 · 2,500-2,749 ELO average
▲ Improved
Win rate +6 pp
= Stayed the same
K/R at 0.64, Rating at 0.89, ADR at 71.9, Headshots at 48%
▼ Got worse
ELO −188

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.67
MayJunJulAugSepOct

Best month: October 2026 with 0.67. Last 3 months unchanged at 0.64. Well below the average (0.75).

Patterns

From the last 225 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −26 ELO
41 matches · 71% win rate
In match 4 of the day +24 ELO
28 matches · 43% win rate
On Sundays −53 ELO, win rate 43%

M_achman loses the most ELO on Ancient: −26 ELO, 71% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 29 · Ancient
  2. Highest rating in a match: 2.09 · Mirage
  3. Longest win streak: 14 wins in a row · Ancient

Maps in detail

from the last 225 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage85
51% better than 43%
0.62 better than 4%
68.8 better than 3%
0.86 better than 3%
45% of 372 duels better than 14%
32% of 31 situations better than 31%
Dust 268
47% better than 30%
0.65 better than 10%
71.2 better than 8%
0.92 better than 10%
43% of 230 duels better than 11%
33% of 33 situations better than 33%
Ancient41
71% better than 94%
0.71 better than 29%
80.0 better than 40%
0.97 better than 25%
50% of 228 duels better than 38%
25% of 20 situations better than 19%
Anubis17
47% better than 28%
0.59 better than 2%
67.7 better than 2%
0.80 better than 1%
53% of 78 duels better than 56%
43% of 7 situations better than 62%
Cache10
30% -
0.64 -
72.7 -
0.88-
55% of 44 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M_achman plays

Across 225 matches M_achman averages K/R 0.64, ADR 71.5 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 41 matches. In 50 of 225 matches the rating was 1.10 or higher (22%), in 131 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. M_achman loses the most ELO on Ancient (−26 ELO, win rate 71%). Things go best on Mirage (+99 ELO, win rate 51%). Match no. 2 of the day goes best: 65% win rate, +46 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: ELO −188. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.9, Headshots at 48%. Last 30 days: 79 matches, win rate 59%, net ELO +42.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.