M_achman
How does M_achman play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (133 matches).
Compared with 2,449 players in this group, each player over up to their last 100 matches.
Opening
Average46% of opening duels won and so well below the average (52%).
Clutch
Weakness24% of 1v1s won and so well below the average (39%).
Weapons and aim
Average0.87 K/D and so clearly below the average (1.04).
Impact
WeaknessExactly 3 kills in 2.9% of rounds and so well below the average (4.2%).
Utility and deaths
Average0.48 enemies flashed per round and so well above the average (0.30).
Progress
One value per month, dashed line is the level 10 · 2,500-2,749 ELO averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: October 2026 with 0.67. Last 3 months unchanged at 0.64. Well below the average (0.75).
Rating, 1.00 is an average match
Best month: October 2026 with 0.93. Last 3 months: 0.89 (at the start 0.90). Well below the average (1.04).
Damage per round (ADR)
Best month: October 2026 with 73.3. Last 3 months: 71.9 (at the start 71.0). Clearly below the average (81.1).
Share of headshot kills
Best month: September 2026 with 53%. Last 3 months: 48% (at the start 49%). Clearly below the average (51%).
Matches won (win rate)
Best month: October 2026 with 59%. Last 3 months: 54% (at the start 48%). Clearly above the average (50%).
Best month: July 2026 with 2,650. Last 3 months: 2,384 (at the start 2,572).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 27%.
Patterns
From the last 225 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
M_achman loses the most ELO on Ancient: −26 ELO, 71% win rate
Records and milestones
from recorded matches- Most kills in a match: 29 · Ancient
- Highest rating in a match: 2.09 · Mirage
- Longest win streak: 14 wins in a row · Ancient
Maps in detail
from the last 225 matchesCompared with players on the same level who have at least 15 matches on the map.
How M_achman plays
Across 225 matches M_achman averages K/R 0.64, ADR 71.5 and a rating of 0.89. Most room to improve: Rating at 0.89, better than only 2% of level 10 · 2,500-2,749 ELO players. Averages 13.8 kills per match with 49% headshots. The strongest map is Ancient with a 71% win rate in 41 matches. In 50 of 225 matches the rating was 1.10 or higher (22%), in 131 it was below 0.90. In 133 matches with detailed stats: 16 4Ks and 1 ace. Best month by rating: October 2026 at 0.93. M_achman loses the most ELO on Ancient (−26 ELO, win rate 71%). Things go best on Mirage (+99 ELO, win rate 51%). Match no. 2 of the day goes best: 65% win rate, +46 ELO. Improved over the last three months: Win rate +6 pp. Got weaker: ELO −188. Unchanged in recent months: K/R at 0.64, Rating at 0.89, ADR at 71.9, Headshots at 48%. Last 30 days: 79 matches, win rate 59%, net ELO +42.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 10 · 2,500-2,749 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.