M_O_T

Russia
162 matches tracked 69 matches in 30 days
Last updated:

How does M_O_T play?

Rating 0.87 K/R 0.62 ADR 66.4 from 162 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 43%
Rating distribution from 162 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 9% good 1.10 to 1.29 15% normal 0.90 to 1.09 20% weak 0.75 to 0.89 22% very weak below 0.75 35%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 3 average.
AWPer
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (85 matches).

Level 3

Compared with 794 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so clearly below the average (9%).

Rounds with first kill 8%−1 pp · Ø 9% better than 32%
Opening duels won 47%0 pp · Ø 47% right on the average

Clutch

Average
Last one alive

25% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 25%−13 pp · Ø 38% better than 6%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 40%
Clutch kills per match 1.9+0.4 · Ø 1.5 better than 79%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (41%).

Headshot rate 32%−9 pp · Ø 41% better than 7%
AWP share of kills 31%+21 pp · Ø 10% better than 96%
K/D 0.86−0.07 · Ø 0.93 better than 30%
Pistol kills per match 1.4
Knife kills 3 in 162 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.1% of rounds and so well below the average (3.5%).

2K rounds 10.1%−2.4 pp · Ø 12.5% better than 8%
3K rounds 2.1%−1.4 pp · Ø 3.5% better than 5%
MVPs per match 1.9−0.1 · Ø 2.0 better than 43%
4Ks and aces 7x 4K, 2 aces in 85 matches

Utility and deaths

Average
Nades, flashes and deaths

45% of nades dealing damage or blinding and so well above the average (34%).

Utility hit rate 45%+11 pp · Ø 34% better than 96%
Utility damage per round 5.3+1.9 · Ø 3.4 better than 82%
Enemies flashed per round 0.16−0.05 · Ø 0.21 better than 34%
Deaths per round 72%−2 pp · Ø 74% better than 74%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Win rate +4 pp, ELO +53
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.07, Rating −0.06, ADR −6.4, Headshots −3 pp

Sep to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: July 2026 with 0.66. Last 3 months: 0.59 (at the start 0.66). Clearly below the average (0.69).

Patterns

From the last 162 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Anubis −68 ELO
34 matches · 62% win rate
In match 1 of the day −64 ELO
22 matches · 36% win rate
On Tuesdays +19 ELO, win rate 42%

M_O_T loses the most ELO on Anubis: −68 ELO, 62% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Dust 2
  2. Highest rating in a match: 1.68 · Ancient
  3. Longest win streak: 6 wins in a row · Inferno

Maps in detail

from the last 162 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
41% better than 23%
0.61 better than 18%
66.7 better than 9%
0.83 better than 15%
50% of 191 duels better than 64%
25% of 28 situations better than 24%
Ancient41
44% better than 30%
0.60 better than 20%
64.2 better than 8%
0.85 better than 32%
49% of 93 duels better than 63%
33% of 40 situations better than 43%
Anubis34
62% better than 85%
0.63 better than 28%
66.2 better than 10%
0.92 better than 47%
44% of 129 duels better than 29%
26% of 39 situations better than 23%
Inferno23
57% better than 75%
0.61 better than 29%
65.5 better than 14%
0.85 better than 29%
46% of 87 duels better than 42%
31% of 13 situations better than 38%
Mirage8
38% -
0.76 -
75.9 -
1.02-
49% of 37 duels -
50% of 6 situations -
Nuke4
25% -
0.65 -
63.7 -
0.89-
31% of 13 duels -
50% of 2 situations -
Cache3
33% -
0.69 -
77.8 -
0.89-
65% of 20 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How M_O_T plays

Across 162 matches M_O_T averages K/R 0.62, ADR 66.4 and a rating of 0.87. Biggest strength: Utility hit rate at 45%, better than 96% of level 3 players. Most room to improve: 3K rounds at 2.1%, better than only 5% of level 3 players. Averages 13.8 kills per match with 32% headshots. The strongest map is Anubis with a 62% win rate in 34 matches. In 38 of 162 matches the rating was 1.10 or higher (23%), in 92 it was below 0.90. In 85 matches with detailed stats: 7 4Ks and 2 aces. Best month by rating: July 2026 at 0.90. M_O_T loses the most ELO on Anubis (−68 ELO, win rate 62%). Things go best on Ancient (+4 ELO, win rate 44%). Improved over the last three months: Win rate +4 pp, ELO +53. Got weaker: K/R −0.07, Rating −0.06, ADR −6.4, Headshots −3 pp. Last 30 days: 69 matches, win rate 45%, net ELO −97.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.