MYN0R

Ukraine
On FACEIT since 2024 110 matches tracked 89 matches in 30 days
ELO ▲ 569
2,214
30-day peak: 2,239
Rank EU
#129,771
Ukraine #5,147 in Ukraine
Last updated:

How does MYN0R play?

Rating 1.11 K/R 0.81 ADR 86.5 from 110 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 81%
1.11
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 110 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 25% weak 0.75 to 0.89 12% very weak below 0.75 15%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average.
Entry
better than most on level 10 · 2,001-2,249 ELO about average weaker than most
2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 54%+3 pp · Ø 51% better than 73%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 71%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 26%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 45%−4 pp · Ø 49% better than 26%
AWP share of kills 17%+6 pp · Ø 11% better than 78%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 2.9
Zeus kills15 in 110 matches
Knife kills 2 in 110 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 5.3% of rounds and so well above the average (4.1%).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 77%
3K rounds 5.3%+1.2 pp · Ø 4.1% better than 89%
MVPs per match 2.7+0.4 · Ø 2.3 better than 87%
4Ks and aces 14x 4K, 8 aces in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 36%+1 pp · Ø 35% better than 59%
Utility damage per round 3.4−0.8 · Ø 4.2 better than 28%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 73%+1 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
Whether MYN0R is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 110 matches, all from the last 3 months.

Kills per round (K/R)

0.81
SepOct

Patterns

From the last 110 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day +89 ELO
28 matches · 46% win rate
On Tuesdays +30 ELO, win rate 50%

MYN0R loses the most ELO from match 5 of the day: +89 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 41 · Mirage
  2. Longest win streak: 8 wins in a row · Ancient
  3. Highest rating in a match: 2.15 · Anubis

Maps in detail

from the last 110 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
55% better than 64%
0.77 better than 67%
83.8 better than 69%
1.07 better than 65%
47% of 148 duels better than 25%
44% of 18 situations better than 67%
Ancient29
59% better than 71%
0.87 better than 95%
92.8 better than 93%
1.19 better than 92%
59% of 148 duels better than 88%
47% of 15 situations better than 77%
Nuke20
65% better than 77%
0.90 better than 92%
94.6 better than 92%
1.22 better than 87%
57% of 99 duels better than 73%
40% of 10 situations right on the average
Inferno18
72% better than 96%
0.71 better than 28%
74.3 better than 13%
0.98 better than 23%
53% of 98 duels right on the average
18% of 11 situations better than 10%
Cache5
20% -
0.73 -
86.1 -
0.94-
70% of 27 duels -
0% of 2 situations -
Mirage4
75% -
0.89 -
91.8 -
1.23-
63% of 24 duels -
0% of 3 situations -
Dust 23
0% -
0.58 -
75.0 -
0.85-
27% of 15 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MYN0R plays

Across 110 matches MYN0R averages K/R 0.81, ADR 86.5 and a rating of 1.11. Biggest strength: 3K rounds at 5.3%, better than 89% of level 10 · 2,001-2,249 ELO players. Averages 18.1 kills per match with 45% headshots. The strongest map is Inferno with a 72% win rate in 18 matches. In 52 of 110 matches the rating was 1.10 or higher (47%), in 30 it was below 0.90. In 110 matches with detailed stats: 14 4Ks and 8 aces. MYN0R loses the most ELO from match 5 of the day (+89 ELO, win rate 46%). Things go best on Ancient (+122 ELO, win rate 59%). Last 30 days: 89 matches, win rate 61%, net ELO +363.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.