MYE28

Colombia
On FACEIT since 2021 136 matches tracked
Last updated:

How does MYE28 play?

Rating 1.14 K/R 0.82 ADR 88.9 from 136 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 88%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 75%
Rating distribution from 136 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 20% normal 0.90 to 1.09 28% weak 0.75 to 0.89 14% very weak below 0.75 11%
Player type
Goes in first and opens the round
More first kills per match than the level 10 · 2,001-2,249 ELO average. More damage per round than the level 10 · 2,001-2,249 ELO average.
EntryDamage
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (115 matches).

2,001-2,249 ELO

Compared with 1,836 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 43%
Clutch 1v2 won 18%−4 pp · Ø 22% better than 27%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

1.15 K/D and so clearly above the average (1.03).

Headshot rate 43%−6 pp · Ø 49% better than 17%
AWP share of kills 21%+9 pp · Ø 12% better than 87%
K/D 1.15+0.12 · Ø 1.03 better than 85%
Pistol kills per match 3.4
Knife kills 6 in 136 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.8% of rounds and so well above the average (13.4%).

2K rounds 15.8%+2.4 pp · Ø 13.4% better than 93%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 68%
MVPs per match 2.8+0.5 · Ø 2.3 better than 90%
4Ks and aces 18x 4K, 2 aces in 115 matches

Utility and deaths

Average
Nades, flashes and deaths

6.7 utility damage per round and so well above the average (4.2).

Utility hit rate 42%+7 pp · Ø 35% better than 90%
Utility damage per round 6.7+2.5 · Ø 4.2 better than 94%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 23%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +2 pp, Win rate +7 pp, ELO +148
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.17, ADR −8.0

Aug 2026 compared with Jul 2026.

Kills per round (K/R)

0.81
MayJunJulAugSepOct

Last 3 months: 0.81 (at the start 0.91). Clearly above the average (0.74).

Patterns

From the last 136 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −23 ELO
25 matches · 44% win rate
Between 18:00 and 24:00 +10 ELO, win rate 42%
On Thursdays +4 ELO, win rate 30%

MYE28 loses the most ELO on Mirage: −23 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.27 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 43 · Dust 2

Maps in detail

from the last 136 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 236
53% better than 56%
0.94 better than 98%
95.9 better than 96%
1.31 better than 97%
65% of 165 duels better than 97%
36% of 28 situations better than 45%
Ancient29
48% better than 37%
0.77 better than 63%
87.1 better than 78%
1.07 better than 64%
55% of 120 duels better than 72%
37% of 19 situations better than 52%
Mirage25
44% better than 24%
0.71 better than 36%
75.8 better than 25%
0.97 better than 30%
54% of 110 duels better than 67%
50% of 20 situations better than 82%
Anubis18
50% right on the average
0.78 better than 72%
87.4 better than 83%
1.05 better than 59%
53% of 120 duels better than 60%
29% of 17 situations better than 27%
Inferno12
42% -
0.89 -
98.9 -
1.23-
65% of 57 duels -
43% of 7 situations -
Nuke12
58% -
0.86 -
95.6 -
1.21-
54% of 69 duels -
45% of 11 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MYE28 plays

Across 136 matches MYE28 averages K/R 0.82, ADR 88.9 and a rating of 1.14. Biggest strength: Utility damage per round at 6.7, better than 94% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 43%, better than only 17% of level 10 · 2,001-2,249 ELO players. Averages 18.4 kills per match with 43% headshots. The strongest map is Nuke with a 58% win rate in 12 matches. In 64 of 136 matches the rating was 1.10 or higher (47%), in 34 it was below 0.90. In 115 matches with detailed stats: 18 4Ks and 2 aces. MYE28 loses the most ELO on Mirage (−23 ELO, win rate 44%). Things go best on Dust 2 (+7 ELO, win rate 53%). Match no. 1 of the day goes best: 57% win rate. Improved over the last three months: Headshots +2 pp, Win rate +7 pp, ELO +148. Got weaker: K/R −0.10, Rating −0.17, ADR −8.0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.