MY1

Turkey
147 matches tracked 10 matches in 30 days
Last updated:

How does MY1 play?

Rating 0.81 (from 112 matches) K/R 0.62 ADR 72.5 from 147 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 8%
0.81
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 36%
Rating distribution from 112 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 4% good 1.10 to 1.29 13% normal 0.90 to 1.09 19% weak 0.75 to 0.89 18% very weak below 0.75 46%
Player type
Goes in first and opens the round
More first kills per match than the level 3 average. Rarely on the AWP.
EntryRifler
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (72 matches).

Level 3

Compared with 772 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

44% of opening duels won and so clearly below the average (47%).

Rounds with first kill 10%+1 pp · Ø 9% better than 63%
Opening duels won 44%−3 pp · Ø 47% better than 23%

Clutch

Weakness
Last one alive

23% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 23%−15 pp · Ø 38% better than 3%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 20%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 12%

Weapons and aim

Average
Where do the kills come from?

0.79 K/D and so clearly below the average (0.94).

Headshot rate 41%0 pp · Ø 41% right on the average
AWP share of kills 5%−7 pp · Ø 12% better than 33%
K/D 0.79−0.15 · Ø 0.94 better than 9%
Pistol kills per match 2.0
Knife kills 1 in 147 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 9.4% of rounds and so well below the average (12.5%).

2K rounds 9.4%−3.1 pp · Ø 12.5% better than 4%
3K rounds 2.1%−1.4 pp · Ø 3.5% better than 5%
MVPs per match 1.5−0.5 · Ø 2.0 better than 7%
4Ks and aces 6x 4K, 0 aces in 72 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 79% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 28%−6 pp · Ø 34% better than 19%
Utility damage per round 3.6−0.1 · Ø 3.7 better than 51%
Enemies flashed per round 0.18−0.05 · Ø 0.23 better than 33%
Deaths per round 79%+6 pp · Ø 73% better than 7%

Progress

One value per month, dashed line is the level 3 average
▲ Improved
Headshots +3 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.10, Rating −0.18, ADR −8.6, Win rate −13 pp, ELO −222

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.60
MayJunJulAugSepOct

Best month: June 2026 with 0.76. Last 3 months: 0.57 (at the start 0.67). Well below the average (0.69).

Patterns

From the last 147 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −28 ELO
20 matches · 60% win rate
On Fridays +13 ELO, win rate 40%

MY1 loses the most ELO on Inferno: −28 ELO, 60% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.68 · Dust 2
  2. Longest win streak: 12 wins in a row · Anubis
  3. Most kills in a match: 33 · Ancient

Maps in detail

from the last 147 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
43% better than 28%
0.62 better than 21%
69.9 better than 20%
0.77 better than 6%
48% of 204 duels better than 54%
11% of 19 situations better than 3%
Anubis32
66% better than 93%
0.64 better than 27%
73.1 better than 32%
0.85 better than 19%
53% of 135 duels better than 75%
29% of 24 situations better than 33%
Ancient26
50% right on the average
0.70 better than 60%
82.4 better than 81%
0.91 better than 46%
49% of 117 duels better than 59%
40% of 5 situations better than 61%
Inferno20
60% better than 77%
0.58 better than 17%
69.7 better than 30%
0.73-
48% of 42 duels better than 56%
0% of 3 situations better than 2%
Mirage17
29% better than 3%
0.58 better than 10%
72.1 better than 30%
0.74-
39% of 54 duels better than 13%
100% of 2 situations better than 99%

Compared with players on the same level who have at least 15 matches on the map.

How MY1 plays

Across 147 matches MY1 averages K/R 0.62 and ADR 72.5; the rating across the 112 rated matches is 0.81. Most room to improve: Clutch 1v1 won at 23%, better than only 3% of level 3 players. Averages 13.8 kills per match with 41% headshots. The strongest map is Anubis with a 66% win rate in 32 matches. In 19 of 112 matches the rating was 1.10 or higher (17%), in 72 it was below 0.90. In 72 matches with detailed stats: 6 4Ks and 0 aces. Best month by rating: June 2026 at 1.05. MY1 loses the most ELO on Inferno (−28 ELO, win rate 60%). Things go best on Dust 2 (+42 ELO, win rate 43%). Match no. 2 of the day goes best: 58% win rate, +29 ELO. Improved over the last three months: Headshots +3 pp. Got weaker: K/R −0.10, Rating −0.18, ADR −8.6, Win rate −13 pp, ELO −222. Last 30 days: 10 matches, win rate 40%, net ELO +13.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.