MXH6500

Finland
On FACEIT since 2016 271 matches tracked 60 matches in 30 days
Last updated:

How does MXH6500 play?

Rating 1.03 K/R 0.75 ADR 82.1 from 271 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 58%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 271 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 15% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (208 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

57% of opening duels won and so well above the average (50%).

Rounds with first kill 12%+2 pp · Ø 10% better than 76%
Opening duels won 57%+7 pp · Ø 50% better than 92%

Clutch

Weakness
Last one alive

14% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 54%
Clutch 1v2 won 14%−6 pp · Ø 20% better than 11%
Clutch kills per match 1.3−0.3 · Ø 1.6 better than 21%

Weapons and aim

Average
Where do the kills come from?

32% headshots and so well below the average (48%).

Headshot rate 32%−16 pp · Ø 48% better than 1%
AWP share of kills 34%+23 pp · Ø 11% better than 98%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.8
Knife kills 9 in 271 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.1%+0.2 pp · Ø 3.9% better than 55%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 29x 4K, 2 aces in 208 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 73%
Enemies flashed per round 0.33+0.05 · Ø 0.28 better than 67%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +7.0
= Stayed the same
Win rate at 52%
▼ Got worse
Headshots −4 pp, ELO −173

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: October 2026 with 0.77. Last 3 months: 0.76 (at the start 0.70). Slightly above the average (0.72).

Patterns

From the last 271 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −78 ELO
61 matches · 49% win rate
On Ancient −37 ELO
38 matches · 45% win rate
On Fridays −74 ELO, win rate 39%

MXH6500 loses the most ELO on Dust 2: −78 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.38 · Mirage
  2. Most kills in a match: 36 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage

Maps in detail

from the last 271 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
55% better than 64%
0.79 better than 77%
84.8 better than 74%
1.10 better than 77%
58% of 445 duels better than 87%
40% of 45 situations better than 56%
Dust 261
49% better than 46%
0.72 better than 45%
81.6 better than 59%
0.99 better than 40%
54% of 293 duels better than 69%
44% of 36 situations better than 70%
Ancient38
45% better than 30%
0.72 better than 42%
80.1 better than 46%
0.98 better than 38%
44% of 154 duels better than 14%
42% of 24 situations better than 59%
Anubis29
48% better than 43%
0.75 better than 60%
82.8 better than 64%
1.02 right on the average
58% of 132 duels better than 86%
33% of 21 situations better than 39%
Nuke22
64% better than 75%
0.75 better than 45%
80.8 better than 41%
1.02 better than 39%
56% of 85 duels better than 68%
25% of 8 situations better than 15%
Cache13
38% -
0.66 -
75.5 -
0.91-
59% of 61 duels -
13% of 8 situations -
Inferno8
50% -
0.68 -
75.9 -
0.92-
63% of 41 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MXH6500 plays

Across 271 matches MXH6500 averages K/R 0.75, ADR 82.1 and a rating of 1.03. Biggest strength: Opening duels won at 57%, better than 92% of level 9 players. Most room to improve: Headshot rate at 32%, better than only 1% of level 9 players. Averages 16.5 kills per match with 32% headshots. The strongest map is Nuke with a 64% win rate in 22 matches. In 109 of 271 matches the rating was 1.10 or higher (40%), in 94 it was below 0.90. In 208 matches with detailed stats: 29 4Ks and 2 aces. Best month by rating: October 2026 at 1.07. MXH6500 loses the most ELO on Dust 2 (−78 ELO, win rate 49%). Things go best on Mirage (+53 ELO, win rate 55%). Match no. 3 of the day goes best: 61% win rate, +24 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +7.0. Got weaker: Headshots −4 pp, ELO −173. Unchanged in recent months: Win rate at 52%. Last 30 days: 60 matches, win rate 57%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.