MXGAM1ND

Palestine
On FACEIT since 2021 172 matches tracked 20 matches in 30 days
Last updated:

How does MXGAM1ND play?

Rating 0.95 K/R 0.68 ADR 76.1 from 172 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.28 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 172 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 23% very weak below 0.75 27%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average.
AWPer
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (126 matches).

Level 8

Compared with 1,213 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 53%+3 pp · Ø 50% better than 73%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 16%−5 pp · Ø 21% better than 19%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (47%).

Headshot rate 38%−9 pp · Ø 47% better than 8%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 0.98−0.01 · Ø 0.99 better than 43%
Pistol kills per match 2.6
Knife kills 2 in 172 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.9% of rounds and so well below the average (3.9%).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 27%
3K rounds 2.9%−1.0 pp · Ø 3.9% better than 9%
MVPs per match 1.9−0.3 · Ø 2.2 better than 15%
4Ks and aces 10x 4K, 1 ace in 126 matches

Utility and deaths

Strength
Nades, flashes and deaths

0.56 enemies flashed per round and so well above the average (0.27).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.56+0.29 · Ø 0.27 better than 96%
Deaths per round 70%−3 pp · Ø 73% better than 78%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Win rate +3 pp, ELO +308
= Stayed the same
K/R at 0.68, Rating at 0.94, Headshots at 38%
▼ Got worse
ADR −5.1

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOct

Best month: July 2026 with 0.70. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 172 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −70 ELO
41 matches · 56% win rate
On Anubis −45 ELO
34 matches · 41% win rate
On Wednesdays −27 ELO, win rate 39%

MXGAM1ND loses the most ELO on Inferno: −70 ELO, 56% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Highest rating in a match: 1.86 · Anubis

Maps in detail

from the last 172 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno41
56% better than 66%
0.68 better than 33%
79.3 better than 51%
0.95 better than 31%
55% of 167 duels better than 72%
47% of 32 situations better than 71%
Ancient34
50% right on the average
0.64 better than 9%
76.5 better than 25%
0.90 better than 14%
53% of 160 duels better than 63%
24% of 21 situations better than 19%
Anubis34
41% better than 22%
0.72 right on the average
75.9 better than 26%
1.03 better than 62%
56% of 168 duels better than 78%
42% of 19 situations better than 63%
Mirage26
38% better than 12%
0.72 right on the average
79.9 better than 52%
0.98 better than 40%
57% of 131 duels better than 83%
25% of 20 situations better than 16%
Nuke21
48% better than 34%
0.63 better than 4%
68.4 better than 3%
0.88 better than 7%
48% of 106 duels better than 28%
29% of 17 situations better than 24%
Cache7
57% -
0.72 -
71.0 -
0.99-
44% of 27 duels -
60% of 5 situations -
Vertigo5
80% -
0.71 -
74.6 -
1.06-
58% of 31 duels -
100% of 1 situations -
Dust 24
50% -
0.56 -
66.9 -
0.80-
29% of 7 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MXGAM1ND plays

Across 172 matches MXGAM1ND averages K/R 0.68, ADR 76.1 and a rating of 0.95. Biggest strength: Deaths per round at just 70% (lower is better), better than 78% of level 8 players. Most room to improve: Headshot rate at 38%, better than only 8% of level 8 players. Averages 15.0 kills per match with 38% headshots. The strongest map is Inferno with a 56% win rate in 41 matches. In 48 of 172 matches the rating was 1.10 or higher (28%), in 85 it was below 0.90. In 126 matches with detailed stats: 10 4Ks and 1 ace. Best month by rating: July 2026 at 0.98. MXGAM1ND loses the most ELO on Inferno (−70 ELO, win rate 56%). Things go best on Ancient (+75 ELO, win rate 50%). Match no. 3 of the day goes best: 58% win rate, +1 ELO. Improved over the last three months: Win rate +3 pp, ELO +308. Got weaker: ADR −5.1. Unchanged in recent months: K/R at 0.68, Rating at 0.94, Headshots at 38%. Last 30 days: 20 matches, win rate 40%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.