MVP5

TJ
344 matches tracked 84 matches in 30 days
Last updated:

How does MVP5 play?

Rating 1.00 K/R 0.72 ADR 77.9 from 344 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
right on the average
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 58%
Rating distribution from 344 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 14% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 22%
Player type
Clicks heads
Higher headshot rate than the level 7 average.
Headshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).

Level 7

Compared with 1,184 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

51% of opening duels won and so just above the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%+1 pp · Ø 50% better than 61%

Clutch

Average
Last one alive

23% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 39%+1 pp · Ø 38% better than 58%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 63%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 77%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 0.98−0.02 · Ø 1.00 better than 46%
Pistol kills per match 2.5
Knife kills 12 in 344 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.5% of rounds and so just above the average (13.1%).

2K rounds 13.5%+0.4 pp · Ø 13.1% better than 62%
3K rounds 3.9%0.0 pp · Ø 3.9% right on the average
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 37x 4K, 9 aces in 244 matches

Utility and deaths

Average
Nades, flashes and deaths

0.08 enemies flashed per round and so well below the average (0.27).

Utility hit rate 39%+4 pp · Ø 35% better than 78%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 25%
Enemies flashed per round 0.08−0.19 · Ø 0.27 better than 5%
Deaths per round 74%+2 pp · Ø 72% better than 34%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Win rate +6 pp, ELO +443
= Stayed the same
K/R at 0.73, Rating at 1.00, ADR at 78.1, Headshots at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.65
MayJunJulAugSepOct

Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).

Patterns

From the last 344 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −146 ELO
89 matches · 43% win rate
In match 4 of the day +33 ELO
34 matches · 41% win rate
Between 12:00 and 18:00 +20 ELO, win rate 41%
On Sundays −29 ELO, win rate 41%

MVP5 loses the most ELO on Mirage: −146 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 47 · Dust 2
  2. Highest rating in a match: 2.70 · Ancient
  3. Longest win streak: 11 wins in a row · Anubis

Maps in detail

from the last 344 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 295
45% better than 31%
0.73 better than 56%
78.0 better than 43%
1.00 right on the average
51% of 392 duels better than 55%
33% of 72 situations better than 40%
Mirage89
43% better than 25%
0.69 better than 35%
74.2 better than 25%
0.94 better than 30%
49% of 333 duels better than 45%
31% of 52 situations better than 31%
Anubis67
55% better than 64%
0.79 better than 84%
83.2 better than 75%
1.10 better than 84%
51% of 317 duels better than 55%
47% of 62 situations better than 73%
Ancient62
50% right on the average
0.69 better than 29%
75.4 better than 24%
0.95 better than 34%
45% of 289 duels better than 24%
40% of 35 situations better than 54%
Nuke22
55% better than 49%
0.78 better than 68%
85.7 better than 71%
1.08 better than 67%
58% of 89 duels better than 79%
43% of 14 situations better than 66%
Inferno9
44% -
0.64 -
71.0 -
0.87-
51% of 47 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MVP5 plays

Across 344 matches MVP5 averages K/R 0.72, ADR 77.9 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 78% of level 7 players. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 7 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 119 of 344 matches the rating was 1.10 or higher (35%), in 144 it was below 0.90. In 244 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: September 2026 at 1.05. MVP5 loses the most ELO on Mirage (−146 ELO, win rate 43%). Things go best on Nuke (+75 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: Win rate +6 pp, ELO +443. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 78.1, Headshots at 51%. Last 30 days: 84 matches, win rate 51%, net ELO +128.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.