MVP5
Name history of MVP5
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (244 matches).
Compared with 1,184 players in this group, each player over up to their last 100 matches.
Opening
Average51% of opening duels won and so just above the average (50%).
Clutch
Average23% of 1v2s won and so just above the average (22%).
Weapons and aim
Average51% headshots and so clearly above the average (46%).
Impact
AverageExactly 2 kills in 13.5% of rounds and so just above the average (13.1%).
Utility and deaths
Average0.08 enemies flashed per round and so well below the average (0.27).
Progress
One value per month, dashed line is the level 7 averageAug to Oct 2026 compared with Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.75. Last 3 months: 0.73 (at the start 0.71). Just above the average (0.72).
Rating, 1.00 is an average match
Best month: September 2026 with 1.05. Last 3 months: 1.00 (at the start 0.99). Right on the average (1.00).
Damage per round (ADR)
Best month: September 2026 with 80.9. Last 3 months: 78.1 (at the start 77.3). Just below the average (79.1).
Share of headshot kills
Best month: August 2026 with 53%. Last 3 months unchanged at 51%. Clearly above the average (46%).
Matches won (win rate)
Best month: August 2026 with 53%. Last 3 months: 50% (at the start 44%). Just below the average (51%).
Best month: August 2026 with 1,917. Last 3 months: 1,518 (at the start 1,075).
Rounds with first kill
Best month: September 2026 with 11%.
1v1 clutches won
Best month: September 2026 with 43%.
Patterns
From the last 344 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
MVP5 loses the most ELO on Mirage: −146 ELO, 43% win rate
Records and milestones
from recorded matches- Most kills in a match: 47 · Dust 2
- Highest rating in a match: 2.70 · Ancient
- Longest win streak: 11 wins in a row · Anubis
Maps in detail
from the last 344 matchesCompared with players on the same level who have at least 15 matches on the map.
How MVP5 plays
Across 344 matches MVP5 averages K/R 0.72, ADR 77.9 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 78% of level 7 players. Most room to improve: Utility damage per round at 3.1, better than only 25% of level 7 players. Averages 15.8 kills per match with 51% headshots. The strongest map is Nuke with a 55% win rate in 22 matches. In 119 of 344 matches the rating was 1.10 or higher (35%), in 144 it was below 0.90. In 244 matches with detailed stats: 37 4Ks and 9 aces. Best month by rating: September 2026 at 1.05. MVP5 loses the most ELO on Mirage (−146 ELO, win rate 43%). Things go best on Nuke (+75 ELO, win rate 55%). Match no. 1 of the day goes best: 56% win rate, +36 ELO. Improved over the last three months: Win rate +6 pp, ELO +443. Unchanged in recent months: K/R at 0.73, Rating at 1.00, ADR at 78.1, Headshots at 51%. Last 30 days: 84 matches, win rate 51%, net ELO +128.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.