MVK69

Russia
On FACEIT since 2015 83 matches tracked 54 matches in 30 days
ELO ▼ 44
2,397
30-day peak: 2,547
Rank EU
#74,095
Russia #20,898 in Russia
Last updated:

How does MVK69 play?

Rating 0.98 K/R 0.71 ADR 77.8 from 83 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 25%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 83 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 10% good 1.10 to 1.29 20% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 23%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most
2,250-2,499 ELO

Compared with 2,150 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 29%
Opening duels won 45%−6 pp · Ø 51% better than 6%

Clutch

Average
Last one alive

24% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 24%−15 pp · Ø 39% better than 3%
Clutch 1v2 won 25%+3 pp · Ø 22% better than 73%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 73%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so clearly above the average (50%).

Headshot rate 55%+5 pp · Ø 50% better than 79%
AWP share of kills 13%+2 pp · Ø 11% better than 65%
K/D 0.97−0.06 · Ø 1.03 better than 23%
Pistol kills per match 3.3

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so well below the average (4.1%).

2K rounds 13.4%0.0 pp · Ø 13.4% right on the average
3K rounds 3.1%−1.0 pp · Ø 4.1% better than 10%
MVPs per match 2.1−0.2 · Ø 2.3 better than 22%
4Ks and aces 17x 4K, 1 ace in 83 matches

Utility and deaths

Average
Nades, flashes and deaths

43% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 43%+8 pp · Ø 35% better than 94%
Utility damage per round 2.6−1.6 · Ø 4.2 better than 11%
Enemies flashed per round 0.29−0.01 · Ø 0.30 better than 50%
Deaths per round 73%+1 pp · Ø 72% better than 30%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether MVK69 is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 83 matches, all from the last 3 months.

Kills per round (K/R)

0.71
AugSepOct

Patterns

From the last 83 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −60 ELO
22 matches · 41% win rate
On Dust 2 −30 ELO
24 matches · 50% win rate
Between 12:00 and 18:00 −30 ELO, win rate 36%

MVK69 loses the most ELO from match 5 of the day: −60 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Mirage
  2. Highest rating in a match: 2.23 · Dust 2
  3. Longest win streak: 4 wins in a row · Dust 2

Maps in detail

from the last 83 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage25
48% better than 36%
0.76 better than 57%
82.8 better than 58%
1.06 better than 58%
48% of 99 duels better than 29%
29% of 7 situations better than 23%
Dust 224
50% better than 43%
0.70 better than 28%
79.7 better than 42%
0.95 better than 18%
42% of 106 duels better than 7%
50% of 12 situations better than 83%
Anubis15
60% better than 76%
0.68 better than 17%
73.3 better than 10%
0.95 better than 18%
43% of 70 duels better than 9%
9% of 11 situations better than 4%
Nuke11
36% -
0.71 -
74.0 -
0.99-
52% of 56 duels -
14% of 7 situations -
Cache4
25% -
0.58 -
65.8 -
0.75-
36% of 14 duels -
-
Ancient3
33% -
0.76 -
73.9 -
0.99-
44% of 9 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MVK69 plays

Across 83 matches MVK69 averages K/R 0.71, ADR 77.8 and a rating of 0.98. Biggest strength: Utility hit rate at 43%, better than 94% of level 10 · 2,250-2,499 ELO players. Most room to improve: Clutch 1v1 won at 24%, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 55% headshots. The strongest map is Anubis with a 60% win rate in 15 matches. In 27 of 83 matches the rating was 1.10 or higher (33%), in 34 it was below 0.90. In 83 matches with detailed stats: 17 4Ks and 1 ace. MVK69 loses the most ELO from match 5 of the day (−60 ELO, win rate 41%). Last 30 days: 54 matches, win rate 43%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.