MUSI_EXE

Japan
On FACEIT since 2018 163 matches tracked 12 matches in 30 days
Last updated:

How does MUSI_EXE play?

Rating 0.98 K/R 0.74 ADR 85.3 from 163 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 163 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 18% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 14% very weak below 0.75 29%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (95 matches).

Level 8

Compared with 1,329 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 99%
Opening duels won 47%−2 pp · Ø 49% better than 23%

Clutch

Weakness
Last one alive

0.7 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−6 pp · Ø 38% better than 20%
Clutch 1v2 won 15%−6 pp · Ø 21% better than 14%
Clutch kills per match 0.7−1.0 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.92 K/D and so slightly below the average (0.97).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.92−0.05 · Ø 0.97 better than 20%
Pistol kills per match 2.0

Impact

Average
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.9%+1.1 pp · Ø 12.8% better than 72%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.5+0.3 · Ø 2.2 better than 81%
4Ks and aces 24x 4K, 0 aces in 95 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 43%+7 pp · Ø 36% better than 93%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 47%
Enemies flashed per round 0.18−0.09 · Ø 0.27 better than 25%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +214
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, Rating −0.08, ADR −5.5, Win rate −6 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.73 (at the start 0.77). Just above the average (0.71).

Patterns

From the last 163 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −87 ELO
32 matches · 47% win rate
On Mirage −30 ELO
42 matches · 57% win rate
Between 0:00 and 6:00 +35 ELO, win rate 44%
On Sundays +48 ELO, win rate 43%

MUSI_EXE loses the most ELO in match 1 of the day: −87 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 50 · Mirage
  2. Longest win streak: 4 wins in a row · Anubis
  3. Highest rating in a match: 1.98 · Dust 2

Maps in detail

from the last 163 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 251
51% better than 52%
0.73 better than 53%
85.0 better than 78%
0.98 better than 40%
50% of 371 duels right on the average
40% of 15 situations better than 57%
Mirage42
57% better than 72%
0.75 better than 62%
86.0 better than 79%
0.96 better than 34%
48% of 343 duels better than 37%
40% of 10 situations better than 57%
Anubis32
53% better than 58%
0.78 better than 77%
89.3 better than 89%
1.01 better than 53%
48% of 226 duels better than 38%
44% of 16 situations better than 63%
Inferno18
44% better than 25%
0.73 better than 59%
81.0 better than 62%
0.96 better than 35%
49% of 140 duels better than 38%
25% of 4 situations better than 21%
Ancient13
54% -
0.66 -
77.8 -
0.87-
44% of 78 duels -
0% of 1 situations -
Cache7
43% -
0.83 -
89.7 -
1.12-
53% of 36 duels -
0% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MUSI_EXE plays

Across 163 matches MUSI_EXE averages K/R 0.74, ADR 85.3 and a rating of 0.98. Biggest strength: Rounds with first kill at 16%, better than 99% of level 8 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 8 players. Averages 16.2 kills per match with 47% headshots. The strongest map is Mirage with a 57% win rate in 42 matches. In 60 of 163 matches the rating was 1.10 or higher (37%), in 70 it was below 0.90. In 95 matches with detailed stats: 24 4Ks and 0 aces. Best month by rating: July 2026 at 1.03. MUSI_EXE loses the most ELO in match 1 of the day (−87 ELO, win rate 47%). Things go best from match 5 of the day (+103 ELO, win rate 62%). From match no. 5 of the day on, things go best: 62% win rate, +103 ELO. Improved over the last three months: Headshots +4 pp, ELO +214. Got weaker: K/R −0.04, Rating −0.08, ADR −5.5, Win rate −6 pp. Last 30 days: 12 matches, win rate 33%, net ELO −43.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.