MUSIAT_

Poland
On FACEIT since 2021 115 matches tracked
Last updated:
Next update possible in 1h 18m

How does MUSIAT_ play?

Rating 1.06 (from 95 matches) K/R 0.76 ADR 83.5 from 115 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 69%
Rating distribution from 95 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 25% good 1.10 to 1.29 15% normal 0.90 to 1.09 27% weak 0.75 to 0.89 13% very weak below 0.75 18%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
Clutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (81 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 58%+7 pp · Ø 51% better than 92%

Clutch

Strength
Last one alive

46% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 46%+8 pp · Ø 38% better than 85%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 82%

Weapons and aim

Average
Where do the kills come from?

1.09 K/D and so slightly above the average (1.02).

Headshot rate 47%−2 pp · Ø 49% better than 38%
AWP share of kills 9%−2 pp · Ø 11% better than 50%
K/D 1.09+0.07 · Ø 1.02 better than 72%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.2% of rounds and so slightly above the average (13.3%).

2K rounds 14.2%+0.9 pp · Ø 13.3% better than 69%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 35%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 16x 4K, 2 aces in 81 matches

Utility and deaths

Average
Nades, flashes and deaths

7.1 utility damage per round and so well above the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 7.1+2.9 · Ø 4.2 better than 96%
Enemies flashed per round 0.32+0.04 · Ø 0.28 better than 63%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
Headshots +4 pp, ELO +473
= Stayed the same
K/R at 0.75, Rating at 1.06, ADR at 82.7, Win rate at 51%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.76
MayJunJulAugSepOct

Best month: June 2026 with 0.79. Last 3 months: 0.75 (at the start 0.76). Just above the average (0.74).

Patterns

From the last 115 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −54 ELO
28 matches · 36% win rate
In match 3 of the day +6 ELO
20 matches · 30% win rate
Between 18:00 and 24:00 −54 ELO, win rate 41%
On Thursdays −30 ELO, win rate 36%

MUSIAT_ loses the most ELO on Dust 2: −54 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.07 · Dust 2
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 36 · Dust 2

Maps in detail

from the last 115 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis31
52% better than 49%
0.76 better than 62%
81.8 better than 56%
1.09 better than 71%
54% of 116 duels better than 65%
45% of 20 situations better than 71%
Dust 228
36% better than 7%
0.76 better than 60%
84.8 better than 69%
1.07 better than 63%
58% of 89 duels better than 84%
50% of 14 situations better than 81%
Mirage25
64% better than 90%
0.77 better than 67%
86.7 better than 79%
1.07 better than 66%
60% of 83 duels better than 93%
38% of 13 situations right on the average
Inferno14
64% -
0.82 -
93.5 -
1.13-
59% of 34 duels -
67% of 6 situations -
Cache10
70% -
0.68 -
75.2 -
0.96-
58% of 45 duels -
75% of 4 situations -
Ancient5
20% -
0.67 -
69.2 -
0.96-
42% of 12 duels -
0% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MUSIAT_ plays

Across 115 matches MUSIAT_ averages K/R 0.76 and ADR 83.5; the rating across the 95 rated matches is 1.06. Biggest strength: Utility damage per round at 7.1, better than 96% of level 10 · 2,001-2,249 ELO players. Averages 17.0 kills per match with 47% headshots. The strongest map is Cache with a 70% win rate in 10 matches. In 40 of 95 matches the rating was 1.10 or higher (42%), in 29 it was below 0.90. In 81 matches with detailed stats: 16 4Ks and 2 aces. Best month by rating: July 2026 at 1.08. MUSIAT_ loses the most ELO on Dust 2 (−54 ELO, win rate 36%). Things go best on Anubis (+33 ELO, win rate 52%). Match no. 2 of the day goes best: 63% win rate, −30 ELO. Improved over the last three months: Headshots +4 pp, ELO +473. Unchanged in recent months: K/R at 0.75, Rating at 1.06, ADR at 82.7, Win rate at 51%. Last 30 days: 2 matches, win rate 0%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.