MUN1CH

Germany
On FACEIT since 2016 171 matches tracked 60 matches in 30 days
Last updated:

How does MUN1CH play?

Rating 0.88 (from 142 matches) K/R 0.64 ADR 72.7 from 171 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.88
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 142 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 13% normal 0.90 to 1.09 25% weak 0.75 to 0.89 18% very weak below 0.75 35%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (66 matches).

Level 8

Compared with 1,493 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 18%
Opening duels won 54%+3 pp · Ø 51% better than 79%

Clutch

Weakness
Last one alive

13% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 34%−5 pp · Ø 39% better than 28%
Clutch 1v2 won 13%−8 pp · Ø 21% better than 7%
Clutch kills per match 1.3−0.4 · Ø 1.7 better than 21%

Weapons and aim

Weakness
Where do the kills come from?

0.87 K/D and so clearly below the average (1.02).

Headshot rate 41%−7 pp · Ø 48% better than 16%
AWP share of kills 0%−10 pp · Ø 10% better than 2%
K/D 0.87−0.15 · Ø 1.02 better than 7%
Pistol kills per match 2.2

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.5% of rounds and so well below the average (4.0%).

2K rounds 12.4%−0.8 pp · Ø 13.2% better than 28%
3K rounds 2.5%−1.5 pp · Ø 4.0% better than 3%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 6x 4K, 1 ace in 66 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 44%+9 pp · Ø 35% better than 94%
Utility damage per round 4.1−0.1 · Ø 4.2 better than 48%
Enemies flashed per round 0.270.00 · Ø 0.27 right on the average
Deaths per round 73%+1 pp · Ø 72% better than 43%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
ADR +4.1
= Stayed the same
K/R at 0.65, Rating at 0.89, Win rate at 43%
▼ Got worse
Headshots −4 pp, ELO −232

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOct

Best month: October 2026 with 0.70. Last 3 months: 0.65 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 171 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −107 ELO
38 matches · 37% win rate
On Ancient −28 ELO
53 matches · 53% win rate
On Dust 2 −7 ELO
30 matches · 43% win rate

MUN1CH loses the most ELO in match 2 of the day: −107 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Anubis
  2. Longest win streak: 6 wins in a row · Inferno
  3. Most kills in a match: 39 · Dust 2

Maps in detail

from the last 171 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient53
53% better than 56%
0.67 better than 17%
77.3 better than 34%
0.90 better than 13%
55% of 179 duels better than 74%
14% of 14 situations better than 5%
Anubis34
35% better than 7%
0.63 better than 7%
75.1 better than 20%
0.90 better than 11%
43% of 81 duels better than 12%
24% of 17 situations better than 18%
Dust 230
43% better than 22%
0.63 better than 8%
68.1 better than 4%
0.87 better than 7%
45% of 76 duels better than 20%
63% of 16 situations better than 95%
Cache19
42% -
0.63 -
71.7 -
0.85-
56% of 63 duels -
42% of 12 situations -
Inferno19
47% better than 34%
0.66 better than 22%
72.2 better than 14%
0.96-
49% of 35 duels better than 40%
36% of 11 situations better than 48%
Mirage9
56% -
0.66 -
68.0 -
0.86-
29% of 17 duels -
20% of 5 situations -
Nuke5
20% -
0.43 -
54.4 -
0.53-
36% of 11 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MUN1CH plays

Across 171 matches MUN1CH averages K/R 0.64 and ADR 72.7; the rating across the 142 rated matches is 0.88. Biggest strength: Utility hit rate at 44%, better than 94% of level 8 players. Most room to improve: 3K rounds at 2.5%, better than only 3% of level 8 players. Averages 14.3 kills per match with 41% headshots. The strongest map is Ancient with a 53% win rate in 53 matches. In 31 of 142 matches the rating was 1.10 or higher (22%), in 76 it was below 0.90. In 66 matches with detailed stats: 6 4Ks and 1 ace. Best month by rating: October 2026 at 0.95. MUN1CH loses the most ELO in match 2 of the day (−107 ELO, win rate 37%). Match no. 1 of the day goes best: 49% win rate, +173 ELO. Improved over the last three months: ADR +4.1. Got weaker: Headshots −4 pp, ELO −232. Unchanged in recent months: K/R at 0.65, Rating at 0.89, Win rate at 43%. Last 30 days: 60 matches, win rate 45%, net ELO −21.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.