MUMI-REIZ

Denmark
On FACEIT since 2022 71 matches tracked 47 matches in 30 days
Last updated:
Next update possible in 1h 13m

How does MUMI-REIZ play?

Rating 0.92 K/R 0.68 ADR 72.8 from 71 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 18%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 71 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 11% good 1.10 to 1.29 10% normal 0.90 to 1.09 24% weak 0.75 to 0.89 24% very weak below 0.75 30%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 7 average. More first kills per match than the level 7 average.
AWPerEntry
better than most on level 7 about average weaker than most
Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 79%
Opening duels won 53%+4 pp · Ø 49% better than 79%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 9%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 43%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

34% headshots and so well below the average (47%).

Headshot rate 34%−13 pp · Ø 47% better than 4%
AWP share of kills 31%+20 pp · Ø 11% better than 96%
K/D 0.91−0.07 · Ø 0.98 better than 19%
Pistol kills per match 2.7

Impact

Average
Damage and big rounds

1.7 MVPs per match and so well below the average (2.2).

2K rounds 12.7%−0.2 pp · Ø 12.9% better than 43%
3K rounds 3.5%−0.3 pp · Ø 3.8% better than 37%
MVPs per match 1.7−0.5 · Ø 2.2 better than 4%
4Ks and aces 5x 4K, 0 aces in 71 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.26).

Utility hit rate 36%0 pp · Ø 36% right on the average
Utility damage per round 3.7−0.4 · Ø 4.1 better than 43%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 75%+2 pp · Ø 73% better than 23%

Progress

One value per month, dashed line is the level 7 average
Whether MUMI-REIZ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 71 matches, all from the last 3 months.

Kills per round (K/R)

0.68
AugSepOct

Patterns

From the last 71 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 ±0 ELO, win rate 38%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Mirage
  2. Highest rating in a match: 1.80 · Ancient
  3. Longest win streak: 6 wins in a row · Ancient

Maps in detail

from the last 71 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 71%
0.68 better than 33%
73.0 better than 21%
0.95 better than 34%
52% of 79 duels better than 63%
22% of 9 situations better than 13%
Dust 215
47% better than 38%
0.70 better than 41%
73.3 better than 20%
0.93 better than 25%
66% of 70 duels better than 99%
17% of 6 situations better than 5%
Ancient11
45% -
0.71 -
76.4 -
0.95-
52% of 63 duels -
38% of 8 situations -
Inferno10
40% -
0.68 -
73.1 -
0.91-
44% of 34 duels -
33% of 6 situations -
Nuke10
50% -
0.64 -
70.2 -
0.89-
50% of 58 duels -
25% of 8 situations -
Anubis6
50% -
0.67 -
71.1 -
0.90-
52% of 48 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MUMI-REIZ plays

Across 71 matches MUMI-REIZ averages K/R 0.68, ADR 72.8 and a rating of 0.92. Biggest strength: Opening duels won at 53%, better than 79% of level 7 players. Most room to improve: Headshot rate at 34%, better than only 4% of level 7 players. Averages 14.9 kills per match with 34% headshots. The strongest map is Mirage with a 56% win rate in 18 matches. In 16 of 71 matches the rating was 1.10 or higher (23%), in 38 it was below 0.90. In 71 matches with detailed stats: 5 4Ks and 0 aces. Things go best in match 1 of the day (−19 ELO, win rate 55%). Match no. 1 of the day goes best: 55% win rate, −19 ELO. Last 30 days: 47 matches, win rate 43%, net ELO +27.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.