MTZ823

Poland
On FACEIT since 2026 220 matches tracked 80 matches in 30 days
ELO ▼ 91
2,236
30-day peak: 2,447
Rank EU
#121,454
Poland #6,529 in Poland
Last updated:

How does MTZ823 play?

Rating 1.08 K/R 0.77 ADR 80.5 from 220 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 220 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 24% good 1.10 to 1.29 20% normal 0.90 to 1.09 25% weak 0.75 to 0.89 10% very weak below 0.75 18%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average.
AWPer
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (167 matches).

2,001-2,249 ELO

Compared with 1,851 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so clearly above the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 56%+5 pp · Ø 51% better than 85%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 58%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 75%

Weapons and aim

Average
Where do the kills come from?

1.10 K/D and so slightly above the average (1.02).

Headshot rate 48%−1 pp · Ø 49% better than 44%
AWP share of kills 26%+15 pp · Ø 11% better than 94%
K/D 1.10+0.08 · Ø 1.02 better than 75%
Pistol kills per match 3.0
Knife kills 5 in 220 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.1%).

2K rounds 14.3%+1.0 pp · Ø 13.3% better than 71%
3K rounds 4.7%+0.6 pp · Ø 4.1% better than 75%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 26x 4K, 4 aces in 167 matches

Utility and deaths

Average
Nades, flashes and deaths

3.1 utility damage per round and so well below the average (4.2).

Utility hit rate 38%+3 pp · Ø 35% better than 73%
Utility damage per round 3.1−1.1 · Ø 4.2 better than 23%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +62
= Stayed the same
K/R at 0.78, Rating at 1.08, ADR at 80.8, Win rate at 51%
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: September 2026 with 0.82. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 220 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −90 ELO
42 matches · 45% win rate
On Anubis −60 ELO
40 matches · 50% win rate
On Sundays −54 ELO, win rate 43%

MTZ823 loses the most ELO on Ancient: −90 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Highest rating in a match: 1.92 · Mirage
  3. Most kills in a match: 41 · Anubis

Maps in detail

from the last 220 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage72
56% better than 67%
0.76 better than 61%
80.8 better than 52%
1.08 better than 69%
53% of 275 duels better than 64%
40% of 40 situations better than 55%
Ancient42
45% better than 28%
0.76 better than 58%
76.7 better than 24%
1.07 better than 65%
54% of 155 duels better than 66%
42% of 36 situations better than 59%
Anubis40
50% better than 43%
0.81 better than 85%
83.3 better than 64%
1.15 better than 87%
56% of 181 duels better than 77%
41% of 29 situations better than 60%
Dust 235
51% better than 48%
0.79 better than 74%
84.4 better than 67%
1.10 better than 72%
53% of 159 duels better than 59%
24% of 17 situations better than 15%
Nuke22
50% better than 36%
0.75 better than 46%
76.5 better than 21%
1.05 better than 48%
65% of 80 duels better than 97%
39% of 18 situations better than 48%
Inferno6
50% -
0.68 -
77.9 -
0.86-
58% of 19 duels -
29% of 7 situations -
Cache3
33% -
0.80 -
80.4 -
1.04-
50% of 12 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MTZ823 plays

Across 220 matches MTZ823 averages K/R 0.77, ADR 80.5 and a rating of 1.08. Biggest strength: Opening duels won at 56%, better than 85% of level 10 · 2,001-2,249 ELO players. Most room to improve: Utility damage per round at 3.1, better than only 23% of level 10 · 2,001-2,249 ELO players. Averages 17.2 kills per match with 48% headshots. The strongest map is Mirage with a 56% win rate in 72 matches. In 101 of 220 matches the rating was 1.10 or higher (46%), in 63 it was below 0.90. In 167 matches with detailed stats: 26 4Ks and 4 aces. Best month by rating: September 2026 at 1.15. MTZ823 loses the most ELO on Ancient (−90 ELO, win rate 45%). Things go best on Nuke (+90 ELO, win rate 50%). Improved over the last three months: ELO +62. Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.78, Rating at 1.08, ADR at 80.8, Win rate at 51%. Last 30 days: 80 matches, win rate 45%, net ELO −60.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.