MR_HOT_1CE

USA
125 matches tracked
ELO
1,830
Peak across the last 125 matches: 1,900
Rank NA ▼ 2,042 places
#11,236
30 days · prev. #9,194 · best #9,194
Last updated:

How does MR_HOT_1CE play?

Rating 1.04 K/R 0.74 ADR 80.8 from 125 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 125 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 14% very weak below 0.75 19%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (121 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so slightly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 48%−2 pp · Ø 50% better than 28%

Clutch

Average
Last one alive

34% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 34%−4 pp · Ø 38% better than 29%
Clutch 1v2 won 19%−1 pp · Ø 20% better than 37%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

38% headshots and so well below the average (48%).

Headshot rate 38%−10 pp · Ø 48% better than 6%
AWP share of kills 14%+3 pp · Ø 11% better than 69%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.7
Knife kills 2 in 125 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.8%+0.7 pp · Ø 13.1% better than 65%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 64%
MVPs per match 2.4+0.2 · Ø 2.2 better than 67%
4Ks and aces 16x 4K, 2 aces in 121 matches

Utility and deaths

Average
Nades, flashes and deaths

44% of nades dealing damage or blinding and so well above the average (36%).

Utility hit rate 44%+8 pp · Ø 36% better than 95%
Utility damage per round 3.9−0.3 · Ø 4.2 better than 46%
Enemies flashed per round 0.24−0.04 · Ø 0.28 better than 42%
Deaths per round 70%−2 pp · Ø 72% better than 76%

Progress

One value per month, dashed line is the level 9 average
Whether MR_HOT_1CE is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 125 matches, all from the last 3 months.

Kills per round (K/R)

0.73
AugSepOct

Patterns

From the last 125 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −48 ELO
31 matches · 48% win rate
Between 6:00 and 12:00 +15 ELO, win rate 40%
On Sundays −52 ELO, win rate 30%

MR_HOT_1CE loses the most ELO on Dust 2: −48 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 36 · Vertigo
  2. Highest rating in a match: 2.31 · Vertigo
  3. Longest win streak: 12 wins in a row · Dust 2

Maps in detail

from the last 125 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 231
48% better than 43%
0.69 better than 29%
78.0 better than 40%
0.97 better than 32%
50% of 140 duels better than 46%
33% of 18 situations better than 38%
Mirage27
70% better than 97%
0.81 better than 83%
85.0 better than 74%
1.16 better than 88%
54% of 108 duels better than 70%
32% of 25 situations better than 33%
Ancient22
55% better than 65%
0.71 better than 36%
79.6 better than 43%
1.00 better than 46%
45% of 71 duels better than 18%
33% of 12 situations better than 40%
Anubis19
26% better than 2%
0.71 better than 37%
79.6 better than 45%
0.98 better than 33%
47% of 86 duels better than 27%
45% of 20 situations better than 70%
Nuke11
45% -
0.77 -
82.5 -
1.09-
37% of 54 duels -
57% of 7 situations -
Cache7
43% -
0.77 -
82.6 -
1.12-
52% of 23 duels -
0% of 3 situations -
Inferno7
57% -
0.63 -
71.8 -
0.90-
54% of 37 duels -
0% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MR_HOT_1CE plays

Across 125 matches MR_HOT_1CE averages K/R 0.74, ADR 80.8 and a rating of 1.04. Biggest strength: Utility hit rate at 44%, better than 95% of level 9 players. Most room to improve: Headshot rate at 38%, better than only 6% of level 9 players. Averages 16.3 kills per match with 38% headshots. The strongest map is Mirage with a 70% win rate in 27 matches. In 45 of 125 matches the rating was 1.10 or higher (36%), in 42 it was below 0.90. In 121 matches with detailed stats: 16 4Ks and 2 aces. MR_HOT_1CE loses the most ELO on Dust 2 (−48 ELO, win rate 48%). Things go best on Ancient (+107 ELO, win rate 55%). Match no. 2 of the day goes best: 64% win rate, +54 ELO.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.