MRTVO

Senegal
44 matches tracked 33 matches in 30 days
Last updated:

How does MRTVO play?

Rating 1.05 K/R 0.74 ADR 80.9 from 44 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 44 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 23% good 1.10 to 1.29 14% normal 0.90 to 1.09 30% weak 0.75 to 0.89 18% very weak below 0.75 16%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
Multi-killsClutcherRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (33 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

54% of opening duels won and so clearly above the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 54%+4 pp · Ø 50% better than 79%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 37%−1 pp · Ø 38% better than 44%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 2.2+0.6 · Ø 1.6 better than 89%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (1.00).

Headshot rate 50%+2 pp · Ø 48% better than 62%
AWP share of kills 3%−8 pp · Ø 11% better than 16%
K/D 1.05+0.05 · Ø 1.00 better than 67%
Pistol kills per match 2.5
Knife kills 1 in 44 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.9% of rounds and so slightly above the average (13.1%).

2K rounds 13.9%+0.8 pp · Ø 13.1% better than 68%
3K rounds 3.6%−0.3 pp · Ø 3.9% better than 33%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 13x 4K, 0 aces in 33 matches

Utility and deaths

Average
Nades, flashes and deaths

0.10 enemies flashed per round and so well below the average (0.28).

Utility hit rate 39%+3 pp · Ø 36% better than 76%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 48%
Enemies flashed per round 0.10−0.18 · Ø 0.28 better than 7%
Deaths per round 71%−1 pp · Ø 72% better than 66%

Progress

One value per month, dashed line is the level 9 average
Whether MRTVO is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 33 matches from the last 3 months and 11 before.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Patterns

From the last 44 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

Between 18:00 and 24:00 −100 ELO, win rate 36%

No clear pattern

Records and milestones

from recorded matches
  1. Most kills in a match: 32 · Inferno
  2. Highest rating in a match: 1.66 · Mirage
  3. Longest win streak: 4 wins in a row · Mirage

Maps in detail

from the last 44 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage18
56% better than 69%
0.82 better than 85%
88.9 better than 86%
1.17 better than 89%
59% of 68 duels better than 90%
38% of 21 situations right on the average
Dust 28
25% -
0.70 -
78.4 -
0.98-
37% of 30 duels -
33% of 6 situations -
Anubis5
40% -
0.65 -
72.1 -
0.90-
50% of 22 duels -
100% of 1 situations -
Inferno5
80% -
0.81 -
81.8 -
1.16-
44% of 16 duels -
75% of 4 situations -
Ancient4
25% -
0.65 -
72.7 -
0.95-
73% of 11 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MRTVO plays

Across 44 matches MRTVO averages K/R 0.74, ADR 80.9 and a rating of 1.05. Biggest strength: Opening duels won at 54%, better than 79% of level 9 players. Averages 16.3 kills per match with 50% headshots. In 16 of 44 matches the rating was 1.10 or higher (36%), in 15 it was below 0.90. In 33 matches with detailed stats: 13 4Ks and 0 aces. Last 30 days: 33 matches, win rate 36%, net ELO −66.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.