MRLN__

Argentina
217 matches tracked 18 matches in 30 days
Last updated:

How does MRLN__ play?

Rating 1.01 (from 216 matches) K/R 0.70 ADR 76.1 from 217 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 216 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 19% normal 0.90 to 1.09 28% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (134 matches).

Level 7

Compared with 1,118 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 4% of rounds and so well below the average (10%).

Rounds with first kill 4%−6 pp · Ø 10% better than 1%
Opening duels won 48%−1 pp · Ø 49% better than 35%

Clutch

Average
Last one alive

26% of 1v2s won and so clearly above the average (21%).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 79%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 70%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (47%).

Headshot rate 51%+4 pp · Ø 47% better than 79%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 1.05+0.07 · Ø 0.98 better than 78%
Pistol kills per match 2.3
Knife kills 2 in 217 matches

Impact

Average
Damage and big rounds

2.0 MVPs per match and so clearly below the average (2.2).

2K rounds 12.1%−0.8 pp · Ø 12.9% better than 26%
3K rounds 3.4%−0.4 pp · Ø 3.8% better than 32%
MVPs per match 2.0−0.2 · Ø 2.2 better than 26%
4Ks and aces 21x 4K, 2 aces in 134 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 67% of rounds and so well below the average (73%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 51%
Utility damage per round 5.2+1.1 · Ø 4.1 better than 76%
Enemies flashed per round 0.45+0.19 · Ø 0.26 better than 89%
Deaths per round 67%−6 pp · Ø 73% better than 97%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.69, Rating at 1.01, ADR at 75.1, Win rate at 49%, ELO at 1,495
▼ Got worse
Headshots −3 pp

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOct

Best month: August 2026 with 0.75. Last 3 months: 0.69 (at the start 0.71). Just below the average (0.71).

Patterns

From the last 217 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −28 ELO
22 matches · 32% win rate
On Inferno −25 ELO
21 matches · 38% win rate
Between 6:00 and 12:00 −18 ELO, win rate 29%
On Sundays −69 ELO, win rate 38%

MRLN__ loses the most ELO on Dust 2: −28 ELO, 32% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 44 · Dust 2
  2. Highest rating in a match: 2.13 · Ancient
  3. Longest win streak: 5 wins in a row · Mirage

Maps in detail

from the last 217 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
55% better than 68%
0.68 better than 33%
73.4 better than 23%
1.02 better than 64%
51% of 140 duels better than 57%
37% of 62 situations better than 48%
Nuke41
54% better than 61%
0.74 right on the average
78.1 better than 38%
1.05 better than 63%
55% of 103 duels better than 73%
21% of 29 situations better than 13%
Ancient31
55% better than 66%
0.75 better than 65%
80.8 better than 55%
1.04 better than 68%
44% of 110 duels better than 16%
36% of 14 situations better than 47%
Dust 222
32% better than 4%
0.64 better than 14%
72.7 better than 18%
0.92 better than 22%
57% of 58 duels better than 87%
38% of 8 situations right on the average
Inferno21
38% better than 14%
0.67 better than 30%
76.3 better than 34%
0.94 better than 31%
58% of 45 duels better than 84%
27% of 11 situations better than 21%
Anubis18
44% better than 27%
0.71 right on the average
80.4 better than 57%
1.03 better than 62%
41% of 27 duels better than 7%
17% of 6 situations better than 7%

Compared with players on the same level who have at least 15 matches on the map.

How MRLN__ plays

Across 217 matches MRLN__ averages K/R 0.70 and ADR 76.1; the rating across the 216 rated matches is 1.01. Biggest strength: Deaths per round at just 67% (lower is better), better than 97% of level 7 players. Most room to improve: Rounds with first kill at 4%, better than only 1% of level 7 players. Averages 15.3 kills per match with 51% headshots. The strongest map is Mirage with a 55% win rate in 83 matches. In 74 of 216 matches the rating was 1.10 or higher (34%), in 81 it was below 0.90. In 134 matches with detailed stats: 21 4Ks and 2 aces. Best month by rating: August 2026 at 1.09. MRLN__ loses the most ELO on Dust 2 (−28 ELO, win rate 32%). Things go best on Mirage (+126 ELO, win rate 55%). Got weaker: Headshots −3 pp. Unchanged in recent months: K/R at 0.69, Rating at 1.01, ADR at 75.1, Win rate at 49%, ELO at 1,495. Last 30 days: 18 matches, win rate 39%, net ELO +10.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.