MRHussar

Russia
197 matches tracked 23 matches in 30 days
Last updated:

How does MRHussar play?

Rating 0.95 (from 177 matches) K/R 0.68 ADR 75.4 from 197 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 22%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 51%
Rating distribution from 177 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 20% very weak below 0.75 29%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average.
AWPer
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (156 matches).

Level 9

Compared with 1,549 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

49% of opening duels won and so just below the average (50%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%−1 pp · Ø 50% better than 38%

Clutch

Average
Last one alive

15% of 1v2s won and so clearly below the average (20%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 66%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 15%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 66%

Weapons and aim

Average
Where do the kills come from?

42% headshots and so well below the average (48%).

Headshot rate 42%−6 pp · Ø 48% better than 17%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 0.94−0.06 · Ø 1.00 better than 24%
Pistol kills per match 3.6

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.2% of rounds and so clearly below the average (3.9%).

2K rounds 12.7%−0.4 pp · Ø 13.1% better than 35%
3K rounds 3.2%−0.7 pp · Ø 3.9% better than 17%
MVPs per match 2.1−0.1 · Ø 2.2 better than 30%
4Ks and aces 28x 4K, 1 ace in 156 matches

Utility and deaths

Average
Nades, flashes and deaths

4.4 utility damage per round and so slightly above the average (4.2).

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 60%
Enemies flashed per round 0.27−0.01 · Ø 0.28 better than 51%
Deaths per round 73%+1 pp · Ø 72% better than 41%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.68, Rating at 0.95, ADR at 75.1, ELO at 1,973
▼ Got worse
Win rate −13 pp

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOct

Best month: July 2026 with 0.71. Last 3 months: 0.68 (at the start 0.70). Slightly below the average (0.72).

Patterns

From the last 197 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −82 ELO
51 matches · 37% win rate
Between 12:00 and 18:00 −31 ELO, win rate 41%
On Wednesdays −26 ELO, win rate 34%

MRHussar loses the most ELO on Mirage: −82 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.99 · Anubis
  2. Longest win streak: 6 wins in a row · Mirage
  3. Most kills in a match: 34 · Overpass

Maps in detail

from the last 197 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 252
52% better than 56%
0.76 better than 65%
82.1 better than 61%
1.05 better than 63%
54% of 222 duels better than 69%
51% of 41 situations better than 84%
Mirage51
37% better than 10%
0.66 better than 17%
73.3 better than 16%
0.89 better than 11%
46% of 230 duels better than 24%
38% of 24 situations right on the average
Anubis33
67% better than 90%
0.70 better than 31%
75.3 better than 22%
1.03 better than 53%
49% of 129 duels better than 39%
35% of 23 situations better than 43%
Ancient23
39% better than 11%
0.62 better than 6%
67.8 better than 2%
0.93 better than 22%
44% of 70 duels better than 14%
47% of 17 situations better than 73%
Nuke17
41% better than 13%
0.68 better than 15%
77.1 better than 25%
0.88 better than 5%
50% of 58 duels better than 34%
25% of 12 situations better than 15%
Inferno14
79% -
0.62 -
71.5 -
0.87-
48% of 60 duels -
40% of 5 situations -
Cache5
20% -
0.59 -
65.9 -
0.79-
53% of 30 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How MRHussar plays

Across 197 matches MRHussar averages K/R 0.68 and ADR 75.4; the rating across the 177 rated matches is 0.95. Most room to improve: Headshot rate at 42%, better than only 17% of level 9 players. Averages 15.5 kills per match with 42% headshots. The strongest map is Inferno with a 79% win rate in 14 matches. In 53 of 177 matches the rating was 1.10 or higher (30%), in 87 it was below 0.90. In 156 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: August 2026 at 0.98. MRHussar loses the most ELO on Mirage (−82 ELO, win rate 37%). Things go best on Dust 2 (+109 ELO, win rate 52%). Match no. 3 of the day goes best: 58% win rate, +79 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Win rate −13 pp. Unchanged in recent months: K/R at 0.68, Rating at 0.95, ADR at 75.1, ELO at 1,973. Last 30 days: 23 matches, win rate 39%, net ELO ±0.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.